FramFramson
Survivor
First, a question about vanilla settings. What setting is best in the game to get truly random blood moons, or closest to this? It seems like "range" is only ever additive, though maybe I've just been getting "lucky" on rolls (only + and not -, so if I've put in, say 7-day with 7 days range I've only seen BMs in day 8-14 of the cycle). I don't actually know if that's TRUE, because maybe it's just been weird odds. But regardless... what's the best way I can simulate totally random blood moons? What about a setting of 3 days with 10 range? Or something else? I get that there needs to be some frequency, so let's say I'm looking for something around 7-10 on a very long average, but I absolutely don't want any predictability.
Second, there's a couple mods out there which increase the size and/or frequency of wandering hordes, but is there anyway of making those hordes wildly variable in size? It seems like all the mods just add X zombies as a flat increase, not a variable one. I'd love to see ranges from 3 to 50, or whatever.
Finally, I know a couple mods which remove trader quests entirely, but I don't quite want to go that far, does anyone know any mods capable of making quests very rare? Like 0-2 on offer per trader refresh? (the possibility of 0 quests is important here, not just gating them to a single one).
Second, there's a couple mods out there which increase the size and/or frequency of wandering hordes, but is there anyway of making those hordes wildly variable in size? It seems like all the mods just add X zombies as a flat increase, not a variable one. I'd love to see ranges from 3 to 50, or whatever.
Finally, I know a couple mods which remove trader quests entirely, but I don't quite want to go that far, does anyone know any mods capable of making quests very rare? Like 0-2 on offer per trader refresh? (the possibility of 0 quests is important here, not just gating them to a single one).