Noisy Pants said:
Made a jump in the right direction:
This would be perfect except for two flaws: 1. I'm not getting the designated level 3 items thus stateed and 2. The superior goggles mod is not generated upon opening crate
Hi Noisy Pants
I think the detail of these errors is the following, in the first one it does not give you the objects with the level you want for this reason.
Example:
Before>
<property name = "Create_item" value = "meleeToolShovelT1IronShovel, meleeToolAxeT1IronFireaxe, meleeToolPickT1IronPickaxe, meleeToolSalvageT1Wrench, armorClothHat, armorClothJacket, armorClothGloves, armorMilitaryPaalth>
<property name = "Create_item_count" value = "1,1,1,1,1,1,1,1,1,1" />
<property name = "Create_item_quality" value = "3" />
After>
<property name = "Create_item" value = "meleeToolShovelT1IronShovel, meleeToolAxeT1IronFireaxe, meleeToolPickT1IronPickaxe, meleeToolSalvageT1Wrench, armorClothHat, armorClothJacket, armorClothGloves, armorMilitaryPaalth>
<property name = "Create_item_count" value = "1,1,1,1,1,1,1,1,1,1" />
<property name = "Create_item_quality" value = "3,3,3,3,3,3,3,3,3,3" />
In the second problem it is because the name should be "Superior Goggles" instead of what you put "Superior_Goggles", at least that is how it appears in your mod.
Hope this helps you.
Regards