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trying to add different type of 9mm bullet

Data

New member
i want to make 9mm from using iron aswell as keeping the brass types

so i copied the recipes and items (changed the item number)

<item id="1512" name="9mmBulletiron">

<property name="CustomIcon" value="9mmBulletiron"/>

<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/9mm_bulletPrefab"/>

<property name="Material" value="Iron"/>

<property name="HoldType" value="21"/>

<property name="Stacknumber" value="500"/> <!-- STK ammo -->

<property name="CraftingSkillGroup" value="craftSkillGuns"/>

<property name="EconomicValue" value="14"/>

<property name="Group" value="Ammo/Weapons"/>

</item>

<item id="1513" name="bulletCasingiron">

<property name="CustomIcon" value="bulletCasingiron"/>

<property name="Meshfile" value="Items/Crafting/bullet_casingPrefab"/>

<property name="Material" value="Iron"/>

<property name="HoldType" value="21"/>

<property name="Stacknumber" value="500"/> <!-- STK resource -->

<property name="EconomicValue" value="25"/>

<property name="EconomicBundleSize" value="5"/>

<property name="Group" value="Resources,Ammo/Weapons"/>

<property name="CraftingSkillGroup" value="craftSkillGuns"/>

</item>

<recipe name="bulletCasingiron" count="1" craft_area="forge" craft_tool="anvil" material_based="true">

<ingredient name="unit_iron" count="2"/>

<ingredient name="unit_clay" count="1"/>

</recipe>

<recipe name="9mmBulletiron" count="1" craft_area="workbench">

<ingredient name="bulletTip" count="1"/>

<ingredient name="gunPowder" count="1"/>

<ingredient name="bulletCasingiron" count="1"/>

</recipe>

im missing something as nothing shows up in the forge to make the casings or in the workbench

icons have been made

----------------------

ok fixed it, i thought i had to change the material to "iron" but keeping as brass, works, dunno why or how, but it works

 
Last edited by a moderator:
For Iron, Material value="metal".

Code:
<item id="151" name="9mmBulletiron">
<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab"/>
<property name="Material" value="metal"/>
<property name="HoldType" value="21"/>
<property name="Stacknumber" value="500"/>
<property name="CraftingSkillGroup" value="craftSkillGuns"/>
<property name="EconomicValue" value="17"/>
<property name="Group" value="Ammo/Weapons"/>
</item>
Code:
<recipe name="9mmBulletiron" count="1" craft_area="forge" material_based="true" craft_time = "1" craft_exp_gain="0">
<ingredient name="unit_iron" count="1"/>
</recipe>
 
and now its not working today, nothing changed from last night, just no damage to anything

both the 9mm iron and 762 worked perfect last night

today nothing

tried changing to material metal, that didnt work

damn annoying

if i was to send someone my items xml, could they have a look, as i just cant figure it out

im on the discord - Android_Data

 
Did you set rays for your new ammo on the pistol? If it casts no rays it will not do any damage. Check the shotgun/shells/slugs for an example of how it should work. If you have more than 1 type of bullet for a gun you will also need to move the damage from the gun and on the bullets, otherwise they will do the same damage.

 
yep go that sorted now, Khaine and others helped on that on discord

i so need a detailed tutorial on all the xml stuff

 
Well this is something you learn by doing and making mistakes, since by making mistakes you learn what works and what not :)

 
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