The-Walking-Dad
New member
Trunks_Budo, you keep mentioning The Long Dark... can you dig a hole in that game? No. Seems a lot more limited than 7DTD. Or would it be more appropriate/accurate to say it's a different game with different aims?
i do just fine. maybe my skills are just far superior? though i am usually sober when i play, so that could be a thing.That above post I just made is the exact reason why I can't play your game anymore. You've imposed too much artificial difficulty into zombie fighting, and it spoils the entire atmosphere of your game for me. I ♥♥♥♥ing loved it too, your game was an escape, but now, like I said before, your game is something I need an escape from. Any game where my developed skills do not matter, or won't make a difference, is not welcome in my gaming repertoire. I believe in refinement of player reflexes to meet the end of a streamlined experience. Why try to get headshots with melee if it's just going to slightly miss, not make them flinch, trigger rage mode, and grant them a free hit on me? Why throw a spear at their head if their bodies are just going to rotate 45 degrees every two steps and make me miss? I can't do it man, I just can't do it. This game doesn't welcome over achievers like me who like to challenge themselves. It doesn't allow for adequate player growth; In terms of specialization, or aiming precision. Pidgeonholed attribute-based weapon specializations, sporadic zombie movement patterns inhibiting the development of aiming skill in a player... It's just all wrong, and I'm actually hurting to finally admit that to myself on the topic of this game. It's dead to me, and I miss playing it. I wish I could play it again. It genuinely hurts.
You let yourself die to that crap, that's why you're okay with it; I'm obsessed with death means death, I like hardcore modes, and I don't like dying to this crap. If I get jumped by a dog or a wolf, and get killed, I like that. But when a zombie keeps rotating 45 degrees and I spend 2 minutes trying to kill it with spear-throwing head shots, THEN get jumped by a wolf, I don't like that. Because I know that it would never take me, a martial artist, 2 minutes to kill a zombie with a spear. I would stab it in the brain and move on.i do just fine. maybe my skills are just far superior? though i am usually sober when i play, so that could be a thing.
Actually, i only play 1-life; dead is dead. So you in fact have no idea what you're talking about. I have adapted to their movements, which is a growth of skill. Sounds like you are having trouble refining your skills and want the game to be adapted to compensate.You let yourself die to that crap, that's why you're okay with it; I'm obsessed with death means death, I like hardcore modes, and I don't like dying to this crap. If I get jumped by a dog or a wolf, and get killed, I like that. But when a zombie keeps rotating 45 degrees and I spend 2 minutes trying to kill it, THEN get jumped by a wolf, I don't like that. Because I know that it would never take me, a martial artist, 2 minutes to kill a zombie with a spear. I would stab it in the brain and move on.
If you had standards of any kind, you'd be playing games you like rather than looking for justification in your inability to adapt to a game that you don't like.There's no point... I'm trying to get some form of agreement from these posts, but I can't. It seems everybody's okay with this crap, which baffles me, I thought gamers today had more standards, but maybe I'm wrong, because gamers today are okay with pre-orders and expansions which cost more than the original game did. Maybe I'm just an exception, maybe I have high standards in a low-standard industry. My disappointment is my problem and I get that now, I can't expect you guys to agree or even understand my problems with the game in its current state. Basically I hate the combat, it feels really crappy. I can't get into the game like I used to, and it's disappointing because I liked the many sources of dopamine releases found within the game.
Fixed for clarity in what you are saying.My advice is: Make everything more tedious in terms of thirst, hunger, base maintenance, but make zombies less fun. Zombies are stupid and slow, stop making them a threat of any kind. Food poisoning? More changes like that please, that feels real. But zombies doing anything at all is just really ♥♥♥♥ed up. ESPECIALLY when leveling up your character depends on your consistent, frequent killing of zombies.
Lmao at least you admit you suck at this game. Maybe learn tonplaybit and actually maybe learn some skills most people I know can get head shots even my 14 yr old daughter can. So just means you suck. That's ok you just need to use alot of tissues for your issues....I'm okay with them being threatening, but I'm not okay with them rotating 45 degrees every two steps just because that's the game's engine and that's how it is. I'm sorry, but I have standards, and that's artificial bug-based difficulty, not real difficulty. Rage mode is fine, but it is not fine when that shaving-damage mechanic is also implemented simultaneously, which effectively nurfed headshot effectiveness and made the player even more vulnerable to counter-attacks from daylight scrub zombies. I'm not an incompetent fool, I know how to hit something with an object. I live in the country in Nova Scotia, I swing a large axe at wood every year before winter, and I can hit the log directly in the center, with an overhead swing, every time. I would NOT miss a zombie's head with a wooden club, and I don't appreciate the game basically forcing that on me. Horde nights were supposed to be the big challenge: Build two towers, bridge them, build tons of spike traps and barbed wire on the bottom, Molotov the crap out of zombies, 64 zombies at a time. But yeah, we all learned how to cream and destroy hordes on horde night, so they made daylight zombies broken and unbearable. Congratulations. Now the only safe way to deal with zombies is to lay spike traps everywhere and lure them into the traps repeatedly; That's also why they removed log spikes from the game, fyi. To punish our adaptation, and make us die more. I COULD theoretically keep throwing spears for the head, but half the time I will miss, just because of how the zombies move. I can't accept an aiming system in which the player's precision cannot be refined and mastered over time. Inside a house I tried using power attacks with a stone sledgehammer on a zombie, kept missing the head by a fraction of an inch, triggering rage mode, and getting struck. It's honestly just ♥♥♥♥ing annoying, keep rage mode, but remove that god-awful "oh my god you missed by half an inch so now you deserve to be punished with a rage-mode retaliation". And stop making it so bleed ticks with the knife can cause rage mode too, that's ♥♥♥♥ed =/
LIsten, we all appreciate your feedback (in some way), but keep it proper. Respect the flow of the game development, don`t offend it or try to change it.hell of a snip
I wouldn't call him a gamer..... but well said. Gamers can get head shots on moving zombies. Gamers know the difference between voxel worlds and non destructible worlds.You have way too much time on your hands, Trunks_Budo. You're not looking for a real, constructive conversation here, you're just spamming one wall of text after another, making it impossible to keep up for anyone who would want to talk about it. Go play the other games you do like; you clearly have a different vision of 7 days to die than what the devs have, and that's okay, but they're not going to change it just for one disgruntled gamer.
Sounds like Christmas at my parents in law..Love how he tried to tear me down with a flat lie, and pretended he didn't when i called him on it. He isn't out for a real conversation, he just wants to say the same stuff over and over without adapting his arguments... i am detecting a pattern of inability to adapt...