Update:
*Should be save game safe*
-Fixed all metal store shelves to disassemble with a Screwdriver
-Changed all hand held tools/weapons that were made of “steel” to not scrap but instead you can craft scrapSteel out of them. This fixes the problem with steel not making a sound when hitting something.
-Changed the flat laying mattress and the bent mattress to be able to be picked up and used as a sleeping Bed for spawn point and stopping zombie spawn.
-Added Razor Wire recipe
-Added the UMA Texture File to the download. There is nothing modded in it. It is for the players having problems not having that file when they revert to 16.2 from 16.3. This should stop that problem.
-Added more descriptions
-Fixed coal materials smelting in the Blast Furness
-Changed the Boar to be aggressive and increased health slightly. They will attack on sight.
Introducing Followers, Bandits & Traveling Traders
-Added over 30 new NPC’s Bandits created by
Stompy and Followers created by
Drkstardragon.
-New Followers come in 2 types.
-
Melee Follower- Will wander around and fend for themselves. You can recruit them by hitting them and they will follow you for a short time.
-
Ranged Followers- Will follow any non-enemy target. You can still make them notice you by hitting them and they will follow until something else catches their eye
-Bandits also come in 2 types
Melee and Ranged Bandits. They will kill anything that is not a bandit.
-Bandits and Followers each have entity specific loot tables so killing a Bandit might just get you a part of their weapon or gear.
-Each of the 4 wasteland biomes will have a specific
Traveling Trader that sales unique stuff not available at other traders. (The traders are in but I still have to sort their stock for selling. Open to suggestions)
-Also fixed some other things that I forgot to make notes of.