• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

True Survival

Can bandits die by burning? I just watched one fight a zombie for ages and then it came to me and i kept kiting it round a campfire (fresh spawn).

It was burning for a good few minutes after a fight with a zombie and it never dropped. I couldn't engage in melee with it because it never missed ha

 
@Crazyjelloo-

Basic*= Simple and not complicated, so able to provide the base or starting point from which something can develop

@Aksimetrium-

No 2 hour days is too easy

@Akihiro-

The bandits will be the ones cussing at you and trying to kill you

@ caatalyst-

Bandits have very little health and die easy. Only the wandering Trader is invulnerable.

 
@Crazyjelloo-Basic*= Simple and not complicated, so able to provide the base or starting point from which something can develop

@Aksimetrium-

No 2 hour days is too easy

@Akihiro-

The bandits will be the ones cussing at you and trying to kill you

@ caatalyst-

Bandits have very little health and die easy. Only the wandering Trader is invulnerable.
Yeah i noticed they go down pretty quick - Not had any major issues with them so far, in fact had a ton of fun on my first night with the zombies and bandits ha! Only thing is now - it feels like the bandit apocalypse with zombies. I'm sure you'll be balancing plenty so hopefully the zombies will out numbered the bandits in the near future ;-) I'd assume bandits / NPCs would be much rarer in a zombie infested world.

 
I have it set so that NPC's only have a chance to spawn every 55 game days. So once they die off they will become rare.

 
Testing phase

(father)

Not really good for testing purposes

(aksim)

Bandit will come after you. Spider will eventually make certain archetypes survivors and others bandits, just a jumble for now.

(akihiro)

Headshot and they go down easy

dang tablets, i hate texting lol

 
Last edited by a moderator:
Testing phase
- - - Updated - - -

Not really good for testing purposes

- - - Updated - - -

Bandit will come after you. Spider will eventually make certain archetypes survivors and others bandits, just a jumble for now.

- - - Updated - - -

Headshot and they go down easy
Huh?

 
Spider

Will you be adding this ( TS ) to the 7D2D launcher again or are you waiting for Alpha 16.3 to come out. Just wondering .. Thanks

 
hi spider, maybe these one is overlooked. most type of frames other than the "regular" rectangle block frames can be crafted by hand right away from the start. (example : wedge frame, incline frame, arch frame). wood and iron frames to be exact.

 
Hello Spider. Hello Everyone.

Long time fan of this mod. Keep it up.

I decided today to get back in A16.2 with True Survival. I followed the install instruction correctly using 7D2D Mod Launcher. Now, I cannot start a game on the current server. "Waiting for server..." is displayed for a few seconds then the console pop up and prints some errors:

2017-08-29T22:45:09 33.536 INF StartAsClient


2017-08-29T22:45:09 33.536 INF Sending RequestToEnterGame...



2017-08-29T22:45:09 33.542 INF StartGame done



2017-08-29T22:45:16 40.876 INF Received config file 'materials' from server. Len: 51888



2017-08-29T22:45:16 40.881 INF Received config file 'physicsbodies' from server. Len: 95252



2017-08-29T22:45:16 40.889 INF Received config file 'blocks' from server. Len: 944554



2017-08-29T22:45:16 40.983 ERR Loading and parsing '' (Model '#Potato?PotatoPrefab' not found on block with id 260)



2017-08-29T22:45:16 40.983 ERR Loading of blocks aborted due to errors!



2017-08-29T22:45:16 40.984 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0



at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0



2017-08-29T22:45:16 40.984 INF Received config file 'painting' from server. Len: 33807



2017-08-29T22:45:16 40.987 INF Received config file 'buffs' from server. Len: 99421



2017-08-29T22:45:16 40.996 INF Received config file 'misc' from server. Len: 8811



2017-08-29T22:45:16 40.997 INF Received config file 'items' from server. Len: 786003



2017-08-29T22:45:16 41.040 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0



at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )



2017-08-29T22:45:16 41.040 ERR Loading of items aborted due to errors!



2017-08-29T22:45:16 41.041 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0



at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0



Exception: Block with name 'treeTallGrassDiagonal' not found!



at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0



at Block.LateInitAll () [0x00000] in <filename unknown>:0



at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0



at GameManager.ConfigFileReceived (System.String _name, System.Byte[] _data) [0x00000] in <filename unknown>:0



at NetPackageConfigFile.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0



at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0



at ConnectionManager.Update () [0x00000] in <filename unknown>:0


 


(Filename: Line: -1)


 


NullReferenceException: Object reference not set to an instance of an object



at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0



at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0



at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0



at ConnectionManager.Update () [0x00000] in <filename unknown>:0


 


(Filename: Line: -1)


 


NullReferenceException: Object reference not set to an instance of an object



at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0



at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0



at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0



at ConnectionManager.Update () [0x00000] in <filename unknown>:0


 


(Filename: Line: -1)


 


NullReferenceException: Object reference not set to an instance of an object



at GameManager.SetBlockTextureClient (Vector3i _blockPos, BlockFace _blockFace, Int32 _idx) [0x00000] in <filename unknown>:0



at NetPackageSetBlockTexture.ProcessPackage (.World _world, INetConnectionCallbacks _netConnectionCallback) [0x00000] in <filename unknown>:0



at ConnectionManager.AR (INetConnection , NetPackageDirection ) [0x00000] in <filename unknown>:0



at ConnectionManager.Update () [0x00000] in <filename unknown>:0


 


(Filename: Line: -1)





The game hang there at "Waiting for server..." endlessly until I force it closed.

 
@Galenmacil-

Your not installing the Mod properly. Please read and follow install instructions.

@SandrasAnatomy-

Done

Update:

Removed Bandits with guns from starting biomes.

 
Last edited by a moderator:
Might want to change the name of this mod from True Survival to True Bull♥♥♥♥ with the addition of the bandits. I like it better when you actually had a decent chance at surviving if you played smart but the bandits make the game impossible for any solo character to survive long enough to actually make friends.

Thanks for letting me participate in the testing of this meat grinder :)

 
not sure if it's just me, but i feel the bandit with shotgun seems overpowered with it's accuracy when shooting. any chance to alter their accuracy rate? i mean, when i'm getting within their shot range, i run sideways and even jumping like rabbit while running and they still managed to shot me twice in succession and killed me while i jump mid air from that far. (i'm at full health 100 wellness at that time as well) it's a fukin shotgun which supposedly powerful in short range but have low accuracy in long range and weaker damage as well when afar. as per current, it seems the only way to kill them is to use rifle from afar. but again, maybe it's just me who's still a noob in my playing skill. :miserable:

 
Last edited by a moderator:
not sure if it's just me, but i feel the bandit with shotgun seems overpowered with it's accuracy when shooting. any chance to alter their accuracy rate? i mean, when i'm getting within their shot range, i run sideways and even jumping like rabbit while running and they still managed to shot me twice in succession and killed me while i jump mid air from that far. (i'm at full health 100 wellness at that time as well) it's a fukin shotgun which supposedly powerful in short range but have low accuracy in long range and weaker damage as well when afar. as per current, it seems the only way to kill them is to use rifle from afar. but again, maybe it's just me who's still a noob in my playing skill. :miserable:
Testing. Spider needs feedback like this so he can tweak their accuracy, damage, etc.

 
Back
Top