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True Survival

Yea, but did you add ammo to loot containers and did you make some kind of early recipe for chemicalcraft?
lol

Oh, and i know you wanted to make a prep table, but its gated to be made on the workbench:crushed:
I fixed the ammo distribution, and overhauled the loot table this morning. Should be better when uploaded to server, but let me know.

 
First of all, you guys are doing a pretty impressive stuff there, congratulation !

Also I would like to know if you plan to create new models of wep/items/workbench or if it's "just" the same as the ones in the game with name/description/utilisation different from the original ? (I just discover this mod and didn't give a try yet on your serv, that's why my question)

 
Well i played for 20 mins or so and yeah it was way too hard in that the zeds were practically unkillable. I found a fireaxe and it had no effect on zeds which seemed strange. From what i saw i thought the tropical biome ( if that is what its called ) looked really good and I liked the variable terrain - hills etc. I also liked the additions like trucks and tractors and the bitumen surface for some tracks. I'm still undecided about the hard stone just a few levels down. With sleepers in buildings now there needs to be a viable early game strat for safety beyond sitting on a roof somewhere. Anyway the mod is looking good from what i saw.

 
First of all, you guys are doing a pretty impressive stuff there, congratulation !
Also I would like to know if you plan to create new models of wep/items/workbench or if it's "just" the same as the ones in the game with name/description/utilisation different from the original ? (I just discover this mod and didn't give a try yet on your serv, that's why my question)
Thanks. We are using many of the SDX models (vehicles, plant,workstations etc) that were in the A15 version. We probably wont create new models unless someone with that skill joins the team.

- - - Updated - - -

Well i played for 20 mins or so and yeah it was way too hard in that the zeds were practically unkillable. I found a fireaxe and it had no effect on zeds which seemed strange. From what i saw i thought the tropical biome ( if that is what its called ) looked really good and I liked the variable terrain - hills etc. I also liked the additions like trucks and tractors and the bitumen surface for some tracks. I'm still undecided about the hard stone just a few levels down. With sleepers in buildings now there needs to be a viable early game strat for safety beyond sitting on a roof somewhere. Anyway the mod is looking good from what i saw.
The damage to early game weapons will be increased to make life more bearable when starting out. You can still dig a hole down to hardstone and put a log or haybale over the hole if you don't have time to find better shelter.

 
Update:

Removed Cooking Grill requirement from Kabobs on the Prep Table

Changed Backpacks to be scraped into cloth

Changed Cloth Slippers to be scraped into cloth

Fixed it so wellness on foods is stated in stat screen

Removed extra knife from Chef Profession Kit

Fixed Healthy Meals cook times and XP

Made the Lockpick gun unlock Steel Munition Crates. Cost 10 lockpicks

Fixed wrong recipes on Prep Table

Fixed error on Crossbow when assembling

Fixed Hunting Knife repair

Added missing melee weapons to loot like Bats and Tomahawks

Lowered the amount of sticks needed to repair and upgrade damaged wooden spikes

Fixed repair loss on all items

Fixed Mechanical, Electric and Electronic scraping. All "junk loot" scraps now

Changed Fruit and Veggie Juice to require an Electric Blender as a cooking tool on the Prep Table

 
This is still testing only on the server, correct?
When will it be up for single player or multiplayer? Ballpark.
Somewhere between Wrigley and Fenway...... probably closer to Fenway though.

 
Well this is only the 7th day of the very first test play of the Mod and its still on 16.1. Also TFP said A16 will have a A16.3 so I have to wait for that. Ballpark? Few Weeks maybe month depending on how long 16.3 takes. No need to wait though server is open to all and we have been having a blast. I'm on my third life now I have gotten Dead-is-Dead twice now lol

To be honest there is still a lot to do. This testing is just to get the core mod functioning and balanced I still have to put in NPCs, Bandits, sort POI's and a few more things. If you want it to go faster then the more people testing the faster all the bugs are found.

O! I do have some very cool news though. Im excited to announce that True Survival will be featuring Xtrakickings Zombie Texture Overhaul on our zombies. You can check out this awesome coming feature here-

https://7daystodie.com/forums/showthread.php?69029-Zombie-texture-overhaul-mod-Diary

 
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Just so everyone knows, if you die off and cant respawn on the test server because Dead-is-Dead just post your steam id here and I will reset your player on the next server restart.

 
Finally got onto the server last night briefly. First time in and things were going well. Grabbed some grass, rocks, sticks etc. Made a stone axe and started chopping a tree. Just before the tree was chopped down 2 soldier zombies and a biker zombie rape me from behind. Silly me to assume there was Day 1 protection lol.

It took most of my time to get back to the backpack to get all of my profession's gear. I travel on since it was late afternoon and I had no place to camp for the night. I was able to make a bow before realizing I'm too noob to make arrows in any way, shape, or form.

I find a cabin at least, previously broken into. I jump into the window and peek in. Only 2 sleepers so figure this might be doable. I sneak over to the first one which of course wakes up before I can club him. We have a small brawl where I'm mostly nailing headshots. I hit him enough in the head thinking this mod would be cake if headshots are utilized enough. No such luck. I had to run back out the window to open spaces to try and finish him off. Another zombie outside follows the one from inside so now I'm dealing with a total of 2. The wooden club breaks. Wasn't expecting that...

I get onto some pavement outside the house and run away a bit to craft a new club. 30 seconds later I'm back in business. I kill the first zombie and start working on the second. I get pretty hurt in the process as they got a good hit off on me. Another club breaks. This time I'm making 2 clubs. Okay 2nd zombie down. It's about 1800 so I gotta get busy on this cabin for some nighttime protection.

I run back in through the window and 2 more sleepers had spawned in the corner where I just cleared out that zombie. Not to mention there's now a dog in the house which wasn't there previously. Great...

I run back out since I don't have time to deal with a dog AND 2 more sleepers with just a couple crappy clubs. <---alliteration

I get back onto the pavement trying to scope out a good location to hide out. Just then the dog comes running out of the house. I begin my jog. Along the way there are all sorts of zombies that I really don't need to add to my dog train so I'm zigging in between my zags. I've been running quite some time but I never did hear a doggie "I give up" sound so in my gut I'm sure it's still following me but in my head I'm thinking I really don't know this server yet so maybe he's gone. I turn around and he's on my tail. Back down the grassy hill I had run so far up and onto the pavement again. I decide the only way I'm gonna live with having all my stuff is to cheat and log out. Unfortunately I had 9 health left and was almost out of stamina and didn't think I had enough time to hit escape and quit with as close as the dog was. I try it anyway and that ends up being death number 2 on my first day.

I quit for the night only for the reason that sleepers spawning so quickly in a place I'm trying to clear out is a bit unrealistic and difficult. Other than that I had a good time with what I saw and the items looted. I'm sure I'll enjoy the mod more once some minor issues like these are worked out.

I know the vanilla version is still having some issues where sleepers spawn in areas repeatedly but for the True Mod version it's a bit much. I love a challenge don't get me wrong but I'll have to wait a bit on the mod assuming this issue will go away.

Great work! I love the palm trees.

 
Yea, its definitely not for the feint hearted lol. The sleeper spawning is something the pimps have to work on still. If you leave a building before clearing it and putting down a sleeping bag, the zombies will respawn. In the mod, this is brutal because of the zombie strength. Believe it or not spider has increased the damage early game bows and clubs do. The starting safe zone should be good for 20 hours according to spider.

 
DL link

Can you post a manual link...one without the mod launcher. I'm having problems getting it to work and would rather not fuss around with it if it doesn't work the first time. Anyway, again if you could post a actual download link for the mod that would be great. Best mod there is. Thanks

 
Can you post a manual link...one without the mod launcher. I'm having problems getting it to work and would rather not fuss around with it if it doesn't work the first time. Anyway, again if you could post a actual download link for the mod that would be great. Best mod there is. Thanks
The mod is not finished, and therefore not being released yet. It is open for testing on the official server, but you need to use the launcher to download and install that client. If you need help getting the launcher to install the game, we are happy to help, but will need more information.

 
Stone Shovel had a Use option. I "used" it and it disappeared completely.

Lockpick gun - Trying to use it on a safe and it requires forged iron apparently. Tried lockpicks on it and nothing worked either. Have 50 lockpicks currently.

 
Stone Shovel had a Use option. I "used" it and it disappeared completely.
Lockpick gun - Trying to use it on a safe and it requires forged iron apparently. Tried lockpicks on it and nothing worked either. Have 50 lockpicks currently.
If the safe etc is damaged in any way then the lockpick gun will not open it. Has to be repaired first. Dunno about the shovel.

 
Played some more tonight. Down to 24 wellness but I seem to have caught a break as spawns are disappearing everywhere. I'll be running and see a zombie stand up in a field or a pig walking but as I approach the spawn disappears entirely. It's happening all over the map now.

Also, near tropical areas there's some kind of weird bug that keeps resetting my character's position and playing a game chime repeatedly. It's sometimes hard to break out of it but I've been successful each time it's happened so far. It simply stutters your character and moves the screen up and down sometimes getting blurry and making a game noise over and over.

It happened near radiation also a couple of times so I wondered if that effect was intentional but near the tropical zones I'm not sure.

 
Thanks for all the participation and feed back this week during our test play. I'm working on updating the mod to 16.2 while fixing bugs and adjusting/balancing the mod systems. I will leave the current game up on the server until the new 16.2 build is ready and then we will start another play test. I hope to have a new test map up tomorrow night or Monday night *fingers crossed*

 
Just so everyone knows, if you die off and cant re-spawn on the test server because Dead-is-Dead just post your steam id here and I will reset your player on the next server restart.
Ok - so born and instantly killed without being able to apply Profession, so lost everything and just played silly experiments after that using lives up (didn't relies ya cant just remake a new character and spawn in... PLEASE CAN YOU RESET MY CHARACTER!!

STEAM_0:0:108226457

or " Rickachae "

Thanks - i know your kicking in 16.2 in nxt few days...

ps: arrived at small tow/city and had no spawns - reloaded, got spawns but they would attack and hump my feet without killing me - could kill and get xp.... reloaded and fixed.

pps: like what you've done with your mod since a couple o yrs ago... would love to see the skill books and reading take time to read, start - close and come back to them even, (same as sims3 did) would add a whole new dimension to your mod and make players think, [till you fin reading the book it would be very valuable] also fill in time at night... eg: maybe taking 2-5mins for a basic book / 5-7 med / 7-10 adv, food for thought.

can you also make it possible to hide under your vehicles - at the risk of them blowing up and... of coarse ;)

Thanks spider and all, look forward to playing the new update too...

(thanks also for scaring the SH$! outta my wife wile she watches - she loves the game too, Lol)

 
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