Ok Survivors work on the A16 Mod is going very well and barring any fires, car crashes or falling meteors we should be ready for our first basic play through testing this weekend.
What does this mean?
This doesn't mean the mod is finished. What this means is all modded systems have passed our first test and function appropriately without any known errors. All weapons and tools have have had a balancing pass. All zombies have had a balancing pass. All modded systems should be in place and working properly.
What needs testing now?
Besides any errors or bugs we are moving on to balancing and polishing systems and stats. So leveling speed, recipes, descriptions, stat balancing on weapons, tools, entitys and just making sure the game plays smoothly and all modded systems are integrated and explained well and user friendly.
How long will it last?
I hope to start up a map on Thursday or Friday and barring any unforeseen malfunctions leave it up for at lest a week. After that I will make adjustments and we will either do another week test or move on to end game testing.
*The mod is far from finished and is still missing much of the polish such as icons and descriptions. I am trying to get the important items and systems explained before the map goes up but some will still be missing by this weekend but I can add those to an active game without problems.