All SDX mods have the same requirements: the ability to over-write DLL files. So if Starvation is supported, then True Survival SDX will also work. They may not have an "easy" installer, but you just need to upload the files, probably through FTP, as you would any other mod.
2017-03-31T20:11:57 0.396 INF Version: Alpha 15.2 (b7) Compatibility Version: Alpha 15.2, Build: Windows 64 Bit
2017-03-31T20:11:57 0.429 INF System information:
2017-03-31T20:11:57 0.444 INF OS: Windows 8.1 (6.3.0) 64bit
2017-03-31T20:11:57 0.463 INF CPU: Intel® Xeon® CPU E3-1271 v3 @ 3.60GHz (cores: 8)
2017-03-31T20:11:57 0.490 INF RAM: 32728 MB
2017-03-31T20:11:57 0.504 INF GPU: Null Device (128 MB)
2017-03-31T20:11:57 0.527 INF Graphics API: NULL 1.0 [1.0] (shader level 2.0)
2017-03-31T20:11:57 0.557 INF Last played version: Alpha 15.2
2017-03-31T20:11:57 0.576 INF Local UTC offset: 2 hours
2017-03-31T20:11:57 0.595 INF Command line arguments: C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\7DaysToDieServer.exe -logfile 7DaysToDieServer_Data\output_log__2017-03-31__20-11-52.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
2017-03-31T20:11:57 0.690 INF Parsing server configfile: C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/../serverconfig.xml
2017-03-31T20:11:57 0.792 INF Parsing server configfile successfully completed
2017-03-31T20:11:57 0.815 INF Starting dedicated server level=Random Gen game name=Stickybombs
2017-03-31T20:11:57 0.843 INF Maximum allowed players: 20
2017-03-31T20:11:57 0.860 INF Game mode: GameModeSurvivalMP
2017-03-31T20:11:57 0.906 INF Starting PlayerInputManager...
2017-03-31T20:11:57 0.957 INF InControl (version 1.6.6 build 8695, native module = False, XInput = False)
2017-03-31T20:11:57 1.127 INF Starting UserProfileManager...
2017-03-31T20:11:57 1.148 WRN ApplyAllowControllerOption, sets: 3
2017-03-31T20:11:57 1.318 INF Texture quality is set to 3
2017-03-31T20:11:58 1.408 INF [NET] Disabling protocol: UNET
2017-03-31T20:11:58 1.428 INF [NET] Disabling protocol: RakNet
2017-03-31T20:11:58 1.450 INF [NET] Disabling protocol: SteamNetworking
2017-03-31T20:11:58 1.479 INF NET: InitCallbacks
2017-03-31T20:11:58 1.497 INF [MODS] Start loading
2017-03-31T20:11:58 1.516 INF [MODS] Trying to load from SDX
2017-03-31T20:11:58 1.561 INF [MODS] Loaded Mod: True Survival (1)
2017-03-31T20:11:58 1.586 INF [MODS] Loading done
2017-03-31T20:11:58 1.628 INF Loading permissions file at 'C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\Saves/serveradmin.xml'
2017-03-31T20:11:58 1.707 INF Loading permissions file done.
2017-03-31T20:11:59 2.376 INF Reloading serveradmin.xml
2017-03-31T20:11:59 2.424 INF Loading permissions file at 'C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\Saves/serveradmin.xml'
2017-03-31T20:11:59 2.555 INF Loading permissions file done.
UMA Overlay loading took 7690 ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
UMA Slot loading took 4 ms
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Unable to open archive file: C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/../Data/Bundles/BlockTextureAtlases
(Filename: Line: 475)
NullReferenceException: Object reference not set to an instance of an object
at AssetBundleManager.GetObject (System.String _bundleName, System.String _objName) [0x00000] in <filename unknown>:0
at GameManager+VN.MoveNext () [0x00000] in <filename unknown>:0
at GameManager.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
2017-03-31T20:12:09 12.565 INF Atlas reset took 86 ms
2017-03-31T20:12:09 12.581 INF Atlas load took 816 ms
Platform assembly: C:\SERVICES\ni564603_1_SHARE\ftproot\7daystodie\7DaysToDieServer_Data\Managed\Mono.Posix.dll (this message is harmless)
Fallback handler could not load library C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/Mono/.\libc
Fallback handler could not load library C:/SERVICES/ni564603_1_SHARE/ftproot/7daystodie/7DaysToDieServer_Data/Mono/libc
2017-03-31T20:12:09 12.832 INF NET: Starting server protocols
2017-03-31T20:12:09 12.872 INF NET: UNET server started
2017-03-31T20:12:09 12.905 INF NET: Unity NW server started
2017-03-31T20:12:09 12.923 INF [steamworks.NET] NET: Server started
SDX: SDX ModEngine::StartModScripts
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
2017-03-31T20:12:09 12.990 INF StartGame
2017-03-31T20:12:09 13.109 INF Atlas reset took 105 ms
2017-03-31T20:12:15 18.455 INF Atlas resized to fit more icons. Old 1615 icons, 4096x4096, now 2237 icons, 8192x8192
2017-03-31T20:12:16 19.451 INF Adding 622 sprites to atlas took 6448 ms
2017-03-31T20:12:16 19.498 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
2017-03-31T20:12:17 21.221 INF StartAsServer
2017-03-31T20:12:17 21.240 INF createWorld: Random Gen, Stickybombs, GameModeSurvivalMP
NullReferenceException: Object reference not set to an instance of an object
at Block.GetBlockValue (System.String _blockName) [0x00000] in <filename unknown>:0
at WorldBiomes.QJ (Byte , System.String , System.Xml.XmlElement , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes.FJ (System.Xml.XmlDocument , Boolean ) [0x00000] in <filename unknown>:0
at WorldBiomes..ctor (System.Xml.XmlDocument _genxml, Boolean _instantiateReferences) [0x00000] in <filename unknown>:0
at GameManager.PQ (System.String , System.String ) [0x00000] in <filename unknown>:0
at GameManager.GF () [0x00000] in <filename unknown>:0
at GameManager.StartGame () [0x00000] in <filename unknown>:0
at ConnectionManager.Net_ServerInitialized () [0x00000] in <filename unknown>:0
at NetworkCommon.StartServers (System.String _password) [0x00000] in <filename unknown>:0
at MainMenuMono.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 2 worker threads for Enlighten.
Thread -> id: 4aac -> priority: 1
Thread -> id: 739c -> priority: 1
- - - Updated - - -
Should I copy the player files or the server files onto our Nitrado server (FTP i use)
At Valmod it was just one file which the players used and which the server used... but seems different now?
Little bit confused... tried both, but same error so far