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True Survival

Update 12/8/2016-

Fixed Mini Bike Chasee Recipe

Fixed Stone Working Magazines

Added Zombie Baby!

Added new Charred Zombie I’ll let you learn his new move

Added 9 Walking Dead Followers from Bad Company. For now they have a chance to spawn anywhere. If you hit a Follower it will follow you for a short time about 30 seconds then stop. Followers will only attack zombies not Players or Bandit. Only doctors can heal Followers with their Pain Killer Shots.

Adjusted leveling speed some

Lowered XP per player level from 8000 to 5000

Lowered XP per skill level from 500 to 375

Changed Wood, Stone, Iron and Steel Working Skills to start at 120XP per level and increase by 2.2% per level

Will break save game!

I need feedback t balance all this stuff so please let me know what you think.

 
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Server updated to 15.1. Fresh Map. Fresh Survivors( need to try then new progression curve)

Server Name:

The Official True Survival Server

IP: 216.155.140.76

Port: 25000

Password= welcometotheza

 
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Thanks for the mod Spider! Having lots of fun with it, was looking for more challenge and this mod enriches all game areas.

After a couple of games dieing alot, I now managed to survive until after day 7 horde. I've noticed these issues:

-I bought the skill for Red Tea, however it still shows with grey icon in the camp fire. Golden rod did work.

-Bigger house with attic entrance in garage and a safe up there has a wonky wall lamp floating on the far wall of attic

-Getting leather is really tough, and the bunny trap skill is useless without some kind of working station to build it

-bread gives more fullness than the discription says, which is fair

-alot of recipes have a hammer icon, I guess that means they need a workbench, but it's unclear te me what type of workbench is needed, perhaps it could say which is needed? like campfire recipes say they need a pan, workbnch recipes could tell which workbench, or perhaps unique icons for each type.

 
@jaertof-

Thanks for the feed back

1- k ill get it

2- its a TFP thing but it will be fixed in A16

3-hmmm maybe player crafted one?

4-Its strange when you eat something it gives more than it says but Ive tried to balance it with that in mind

5- if you look in you Skill/Perk Screen when you click on a perk or skill to the right you have a description. In that description it will say what work station an item is made on. If it does not then its made on the player

 
The Charred zombies seem to give me problems. I am playing with three guys, while I host. Whenever someone walks into a burned forest, I get constant errors of NulReferences... Any ideas how to fix this? We all fresh installed your mod 3 times by now.

Bandits add new fear and dimension so I am glad you added them :)

 
The Charred zombies seem to give me problems. I am playing with three guys, while I host. Whenever someone walks into a burned forest, I get constant errors of NulReferences... Any ideas how to fix this? We all fresh installed your mod 3 times by now.
Bandits add new fear and dimension so I am glad you added them :)
Hmm they spawn fine in testing and playing for me. If you could could you post your output log so i can see what error your getting? So I can get it fixed.

 
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Attachments

I included the log file in attachments. Thanks for being so active!This is the latest one, after making sure everything was fresh and clean installed: View attachment 18320

This is with a (I think) a clean install as well: View attachment 18320
Ahhh found it. Wasnt the Charred Zombie it was the normal Burnt Zombie. Fixed it. give me a min to pack it up and you can download it

 
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Fixed it, you can download and reinstall now. Also some more fixes in there people reported and I lowered Follower spawn some more. Also lessened XP gotten from repairing Tools and Melee

 
Fixed it, you can download and reinstall now. Also some more fixes in there people reported and I lowered Follower spawn some more. Also lessened XP gotten from repairing Tools and Melee
Gsus you are quick. Will test it as soon as my mates are ready :)

 
Followers are great! You know I was skeptical about them, but they are fun and refreshing experience. They can be really helpful without being OP. I tried to exploit it and gathered eight of them around my base for the horde night. But they didn't help much. First, they are not too smart, and second they are still mortal :) Kinda a refreshing addition/replacement to spikes. At first they were too numerous to the point of immersion breaking, but it seems you nerfed them. Maybe further tweeking will be needed, but it's too early to say.

One of the followers (the crossbow guy) seems broken and cannot attack.

Haven't met bandits or new zeds yet.

I did this. Are you sure its not their exploding bodies doing it? their spit shouldn't do much damage to players or structures its the explosion on them that will mess your base up
Maybe I wasn't clear enough. I don't mind them damaging me or my base. I want to disable their damage to terrain (dirt, sand, snow), because the area around your base becomes ugly very quickly. It is not about challenge but about frustration. Their explosions don't damage terrain, can their puke do the same?

Did you tweak stamina? I seem not to lose stamina when digging (stone shovel).

Earthworm, sharpening stone and the new unlabled can have no icons.

Labeled crates still can be crafted without requirements (skill, level).

 
Update 12/10/2016-

Fixed Fat Zombies special moves

Lowered Follower Spawn

Increased Stone Shovels stamina use

Fixed Icons and Descriptions for Bite wound stages

All cars now have a chance to set off car alarms when opened. Car alarm will make noise and attract zombies.

Will not break save

 
Earthworm, sharpening stone and the new unlabled can have no icons.
Also Venisontenderloin and Porkbelly.

ME/TO/CA/PO KABOB recipe is missing Potato.

You decreased the range of the Fat Zed's puke, but it seems he doesn't know that :) so he often 'undershoots'.

CircularSaw has a 'read' action, intended?

 
I wanted to know if you got anywhere with zombies run indoors on your mod. That was one of my most favorite features and added immersion to the game.

 
@ unlike- yes you can use it to learn to craft planks or keep it as a tool on a workbench. Its also used in some recipes.

Yes I want his range to be like 5-8 blocks not far. The Cop it the long range one.

@minisith-

Soon as SDX is done I can add it back in.

Update 12/11/2016-

Important bug fixes

Fixed Wood Working Bench recipe

Followers should target all zombies now. They still have a problem when something is at their feet.

Decreased Stone Axe damage on terrain

*will not break save game*

 
I hate to ask because I love the mod and don't want to seem ungrateful, but which zombie is the puking one (not the cop one, the fat one)? I want to edit him to be a rare spawn. I never liked the puking but sense cops were isolated and rare I never minded it (in vanilla) but the fat guy shows up all the time and it just bugs me.

Also, with followers, I've only seen one and he was killed by a zed before I could get to him (didn't know they were a thing and thought he was a raider!) and learn of him. I was curious, if you get them to follow you back to camp, when they are done following do they wonder off or stay in place? Do they despawn after a certain time or will they stay around until they die? Attack zeds from a distance? I think it could be a really cool addition!

 
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You can punch a follower and he will follow you for 30 sec (repeat after that). So you can take him to your base. There he stays put in one place, but when he sees a zed he approach him, at least those followers who are melee. So they become more spread out eventually. They don't seem to despawn, but they still can die. It is a really cool, game changing addition, lots of fun! But since the last patch there is a bug when a follower starts shooting at you after you punch him, some people on our server already died of this, so I'm not punching them until it is fixed.

And if you are a doctor, you can heal your followers.

 
And if you are a doctor, you can heal your followers.
Since I am playing currently as Doctor with my two mates, I was wondering if it would be possible to heal them as well. After crafting, I don't have a lot of to do early game, except gathering recourses for my friends. I am fine with that, but it would be so awesome if I could heal and perhaps even revive friends. I just imagine the stress in a horde or some other battle with zombies and running to a mate to heal him, while the other one keeps blasting supporting fire :)

We are at day 8 though, so it's gonna be more challenging for the Doctor as well, but healing others would be so cool :)

Perhaps this is already possible in some sort of way which I am not aware of though haha

 
I've never played a doctor, but there are some healing shots a doctor can shoot with his bow/crossbow/rifle. I personally think a player can better watch and maintain his health, I'd never rely on a doctors help in battle. But a doctor can craft some useful medicines.

 
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