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True Survival

---------------------------- Mod Update #1.06 ------------------------------------

- Build #1.07

-Turned Trader POI protection off. You will have to keep them safe

-Changed Traders not to close

-Changed the Nutrition system so that each Diet stage last longer

-Fixed Gash and Burn Bandaged Injuries lasting through Dead is Dead reset

-Changed Gore to set mobility to 25% when walked on instead of -40%. Removing the possibility of getting stuck on them when slowed by many injuries

-Removed duplicate seeds found in Farming Bundles

-Removed Skill Point Journal Entry

-Moved Methane Producer Schematic to T1 Schematic loot group to make it easier to get

-Added recipe for Splash of Water using Dirty Water

-Removed can foods from Vending Machines

-Added junk food to Vending Machines

-Updated TS logo

 
---------------------------- Update #1.08 -------------------------------------

Build #1.08

-Added special harvesting to electrical items using Screwdriver

-Fixed the first stage of fertilized crops to not use up Fertilizer

-Fixed Crop Seed description

-Changed Burnt Zombies gore to fire trap

-Changed upper body sprains and breaks to hurt when using tools also

-Decreased shovels damage against wood

-Fixed added improvised melee weapons crafting categories

-Fixed reported speling errors :]

-Fixed bug in Mason Profession

-Removed Nitroglycerin from traders

-Removed canned food from vending machines

-Updated TS Logo

 
Thank you for this interesting mod. I found a bug about the using of honey. I can't use honey to cure my infection whatever i click 'use' or put honey into quick bar and click left mouse button. The result showed it only increased my food and health. 

 
@ZelongLi- "A Serving of Honey" can be used in your hand to help cure a "Medical Infection" not a "Z-Virus Infection". The Z-Virus can only be cured with "Antivirals" that can only be found in loot or as a quest reward.

 
------------------------------------ Update #1.09 ---------------------------------------

Build #1.09

-Updated to 20.6

-Updated Score

-Updated NPC Mod

-Updated POI Compo Pack

-Turned on Sphereii’s new Real Fire Feature. Burnable blocks will catch and spread fire. Craft a Fire Bucket and gather water to put fires out.

-Added Wine Barrel Variant that is dropped when using Crowbar on Wine Barrels

-Fix Log Cabin blocks to collide with arrows and vomit

-Added a new quest type from Traders “Clear and Secure A Safe House” created by Bluish.

-Clear and Secure A Safe House requires you to gather tools, supplies and blocks and travel to a poi, clear the zombies, then secure and improve the poi. There are T3,4, & 5 versions of this Trader Quest

-Fixed issue where you could use some medical items when you did not need them

-Added 6 new vomit variations. Acidic and Sticky versions. A Normal, Feral and Radiated version for each.

-Acidic Vomit will burn your skin for 20,40 or 60 seconds hurting HP and Stamina. Can be removed with liquids same as fire

-Sticky Vomit will hold you in place for 20,40,60 seconds. Can be removed with liquids same as fire.

-Lowered the hydration loss on burns

-Fixed the Fog of War effect on maps resetting when you “Dead is Dead”

-Fixed Right Foot Laceration disappearing when treated

-Fixed some clothes pockets not working properly

-Fixed Ponchos scraping

-Removed the unused Enforcer Books from loot and Traders

-Fixed Enforcer Book Set completion

-Fixed reported spelling errors

-Fixed issue where Building Skills might not complete

-Added a few family members

-Updated logo

 
-------------------------------------------- Update #1.10 -----------------------------------------

Build #1.10

-Updated Score for Spreadable Fire Improvements
-Blocks will not give the fire debuff when walked on if the fire particle is not active


-Improved Fire Bucket to better put out fires

-Removed the ability for spitter/exploders to start fires

-Radiated spitters/exploders will still start fires

-Demo Zombie still starts fires

-Updated Logo

 
True Survival is a go-to overhaul mod for those who appreciate immersion. Undead Legacy and ComSenMod were also great for this same reason, in the past. @Spider Thank you for all your time investment!

Perhaps it's not an issue for you, but only one problem to date: ridiculous base Health ranges on some of the new "bullet sponge" zeds. If "base_set" for "HealthMax" was somehow limited by/tied to Gamestage, or simply comparative to vanilla HealthMax values, IMHO True Survival would be much more balanced. Bearing in mind, a value of "80,120" or "100" represents a fully healed NPC or average adult human body. Zeds should NOT have several hundreds, or even thousands, of Health at early gamestages.

Sometimes discretion is the better part of valor and players just need to to learn to run. However, I cannot count how many times one of these new bullet sponges spawned on day 1 or 2. Almost always have to burn through an entire belt full of improvised weapons and tools (headshot only), just to get one to stop chasing...

 
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----------------------------------------------------------- Update #1.11 -------------------------------------------------

Build #1.11

-THIS UPDATE BREAKS SAVES, NEW GAME NEEDED

-Updated Score

- Fixed Mushrooms and Pumpkin growth stages

-Fixed Jack-O-Lanterns to not be saleable 

-Fixed Crowbar harvesting King Bed from Twin Bed

-Changed the pallets that drop Cement to drop Concrete Mix

-Increased the chance to trip on gore if running

-Fixed exploding zombies block damage on exploding

-Changed mines and thrown explosives to not start fires

-Fixed Eggs scraping to Meat

-Fixed crafted Quest Starter for redoing a quest to not cost anything to craft and not be scrapable

-Fixed Sap to not scrap to Adhesives

-Fixed Oven Repair Kit Icon

-Fixed tree seeds descriptions

-Increased chance for Hunting Knife in loot

-Removed extra Rosemary to Plant Fibers recipe

-Added Jars to handcrafted juices

-Updated Logo

-Fixed issue with some zombies causing an error when spawning

 
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@Cernwn
Thanks for the feedback. I swear there is a method to my madness, the health ranges of the zombie's health is based off their vanilla health. The lower one is half the vanilla number and the higher one is double the vanilla. I suspect the zombie you are talking about is the one by Darkstardragon that comes in the NPCmod, the one with the thing coming out of its chest. It is the bane of many survivors. The issue with them is not their health but that that thing sticking out their chest is blocking their head, and this is a headshot only mod. The head hit box is there and does work if you can get around the protuberance. It was a quasi-bug that I have made a feature. Best way to deal with them is fire (just dont burn the house down :)  )  or from above. I would also make sure you are using the "Required Mod Settings" that are in the ReadMe file. The mod is made and balanced for those settings. Changing those can greatly affect the mods balance. Also, the TS community is more active on the discord if you would like to make suggestions, ask questions or report bugs best place to find us is there. Discord - https://discord.gg/nEVTcMMf5x

 
---------------------------------------- Update #1.12 --------------------------
-Updated Sphereii’s Score
-Added the Quartz mod by Laydor
-Added stronger and more variance to weather effects in each biome
-Lowered the amount of Carrots and Potatoes growing in the wild
-Fixed Players being able to trample crops
-Changed explosive blocks to be able to catch on fire
-Made POI Spotlights able to be picked up with the Crowbar
-Added Kitchen Workstation crafting icon
-Increased the number of quest to upgrade workstations
-Staggered the progression of the quality of items on quality crafting workstations 
-Fixed Orange trees allowing to much fertilizer to be used
-Removed Scaffolding Block
-Added new Score Feature - Carry Weight
-Removed vanilla Encumbrance system
-Everything but building blocks have a weight to them
-At 100% your Max Carry Weight you will start to be slowed down
-At 150% your Max Carry Weight you will not be able to move or gain Stamina
-All old encumbrance effects by items converted to new weight system
-Comprehensive Injuries System reconfigured to remove all bugs
-Vanilla weather effects removed
-New weather effects added Overheating, Heat Stroke, Freezing and Hypothermia 
-Added notification system for losing Wellness, Nutrition or gaining Fatigue. Now whenever something effects them negatively you will know
-Reconfigured the Fatigue system to degrade in relation to your hunger instead of time of day
-Reconfigured all nutrition stats to degrade in relation to hunger instead of time of day
-Added new Custom Stat Display on hud that shows Stamina, Health, Hunger, Thirst, All 3 nutrition stats and your Diet Level
-The Custom Stat Display contains notches on each stat bar to represent the point at which negative effects happen
-Changed the Compass to show Players current Temp, Weather Temp, Day and Time
-Changed clothes pockets to give extra Carry Weight

-Changed clothing to have 6 quality levels that can be damaged and need repairing
-You can increase the quality of clothing by upgrading it to the next quality level
-Fixed quality workstations crafting categories
-Added 12 stats to display on stat display panel
-Added 12 ingredient max for crafting
-Changed Armor to break if not repaired
-Rebalanced all food items stats. 
-Removed some old and added new food items
-Rebalanced the Nutrition System. Whereas before all nutrition was accumulative, now the nutrition stats increase the more complex and higher lv the dish is
-Changed Food Serving from being a item received from scraping to a item crafted
-Fixed all reported bugs
-Added broken variants to all weapons, tools and vehicles
-Broken items can be repaired to working condition even if you do not have the recipe to craft the item from scratch
-And more things I forgot

 
True Survival Mod News ​

 ​

I've gotten to the point where I can see what I have left to do and how long it will take. So I have made some decisions. I will not be holding the mod from release until its complete. Instead this is my new plan. Release Road Map for TS A21 True Survival A21 will be released in 3 main parts.

  • 9/1/23- First public test build will be released. It will essentially be the TS A20 mod updated to A21 plus all the new game mechanics and systems that have been added for A21
  • 10/1/23- The first half of the campaign will be added up to and including producing the ZVirus cure.
  • 11/1/23- The complete campaign will be added, adding end game and stopping the cause of the ZVirus.


I believe this release schedule will help me stay focused and also speed up completion with others helping with balancing and bug finding. 

New A21 True Survival Mod Info Here

 
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             True Survival #1.16 A21.1

The first public True Survival test build is now available. Updated mod info can be found here - Mod Information
Please post all questions suggestions and bug reports here - Bugs and Suggestions
Unfortunately because of the severity and the amount of bugs in the current vanilla build this mod will not function correctly on Servers or in Coop and will not until they fix their code. Good luck, have fun and die well my fellow True Survivors!
Mod Download - True Survival Current A21 Build

 
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--------------------------------------------- Update #1.17 -----------------------------------

-Fixed Flashbang quest

-Added redo option for Flashbang quest on Research Desk

-Fixed Medical Infection Healing icon

-Fixed Hunting Skills counting correct animal hits per skill

-Doubled time between deer sound

-Fixed reported missing icons

-Fixed Gymnast description

-Fixed Great Heist Timed Charge description

-Fixed Lazy and Restless buff descriptions

 
----------------------------------- Update #1.18 ---------------------------------------
-Fixed Favor for a favor quest
-Changed Radiation Poisoning to not show until 1%
-Fixed head equipments trader prices
-Removed unused Flurry of Blows Skill books from trader and loot
-Changed Flashbangs hand mesh
-Fixed all reported missing descriptions, icons and names
-Changed leather clothing to repair with leather

 
--------------------------------- Update #1.19 -------------------------------------------
-Fixed Burning Barrel to be able to be upgraded into a Campfire workstation
-Fixed Improvised Campfire workstations placement mesh
-Fixed the Kitchen workstations texture
-Changed the campaign Satellite Radio asset to the Ham radio
-Fixed issue with upper body sprains not healing if the player is running
-Added Flashbang Delay icon
-Added 1st Campaign POI
-Added Campaign quest 4&5
-Fixed all workstations tool windows
-Added another row to Campfire workstation tools
-Fixed Wall Stove workstation

 
--------------------------------- Patch #1.19.5 ----------------------------------------

-Emergency fix for player data being wiped on relog

 
I noticed on the modlauncher it has a line akin to "Vanilla has too many bugs, this doesn't work with co-op or servers" and I was curious if this was still accurate, and if so, what kinds of bugs? I feel like A21 is significantly better than previous offerings for bugs.

 
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