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True Survival

@SorrowthiefFull Quest Mod you say. Do I hear a chance at a cross over mod? Combining the two?
I would consider it. It my experience with doing these quest it has to be done with navz map and custom prefabs to make each encounter unique and different. I use a lot of stuff you make already as I feel you have a close vision to mine as far as progression, difficulty and such. Navz will turn some people off and not to mention it will take a team of admins to run what I am doing on a server because you would need people who could resets specific prefab poi regions. That being said if you have time this weekend I will throw up my mod and some of the quest on a duo game. If u dig it I think we could definitely work together.

What ya say care to come have a look?

 
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Sure I would love to take a look at what you got. Maybe I can find a way to work your quest system into the RWG maps. I don’t mind hopping in a game with you but seeing the xml code would be much quicker and easier for me to see what you’re going for. If you don’t want your stuff out for public consumption yet just message me the link or whatever through steam.

 
Sure I would love to take a look at what you got. Maybe I can find a way to work your quest system into the RWG maps. I don’t mind hopping in a game with you but seeing the xml code would be much quicker and easier for me to see what you’re going for. If you don’t want your stuff out for public consumption yet just message me the link or whatever through steam.
Yea I wouldn't mind you looking at the code but would prefer you join in a game with me first and let me take you to certain quest prefab locations as some are very late game. Also I have done some pretty cool things that I think you would like. They make the game way more immersive. Do a search for Chad Olds on steam if u like and add me. I do have a lot of things that I'm not ready to leak yet.

As far as random gen I don't see how it could work with the way I do things. I build prefabs, pack them with zombies,hidden doors and other things. I need the player to go where I want them to at certain times during the mod while still retaining that open world feel.

It will just be easier to show you. Add me on steam and I am very interested in a collaboration. It would be nice to be able to spend more of my time making great quest and prefabs while still having input on the other parts of the mod, and for you I think a great story line and quest could be just the polish u need for your mod.

 
Is it normal for the soldier to be the only profession not to be able to make a bow or arrows from start? Also, there is no option to make a scientist book in research desk, that intentional too??

 
Hmm, my friend made a soldier and and cannot make a bow or arrow...

 
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Just so you know, we did some testing and the Soldier is broken in the Client pack. Soldiers can't make bow or arrow at start up and can't remove iron from a forge. I had him grab the config files from the SP or Full Mod version (bottom of thread) and that finally fixed his issues.

 
The client pack is only for players playing on a True Survival Server. It is not the game and will not work by its self. You need the person hosting the game/server to install the full Mod and the players to install the client pack.

 
Hey Spider, great mod. Two friends and I have been playing co-op for 4 days now and are loving it. Quality work and fun!

 
Hi Spider,

Could you perhaps explain how the fishing works in your mod? Because I've crafted a fishing rod, and I've dug up a worm from the ground, but I don't have a clue how to use them together to fish.. Thanks!

 
Hey Spider, great mod. Two friends and I have been playing co-op for 4 days now and are loving it. Quality work and fun!
Thanks and A15 will be even better. I have a completely new and original food system going in, handcrafted custom RWG cities and towns and Sorrowthief is adding his genius to the mix to make an immersive story line for each profession that will interact with the rwg POI’s in a way that has not even been tried before. It will give the MOD a real RPG aspect and make the world map feel lived in. Big things are coming!

Hi Spider,
Could you perhaps explain how the fishing works in your mod? Because I've crafted a fishing rod, and I've dug up a worm from the ground, but I don't have a clue how to use them together to fish.. Thanks!
IF you have a Fishing Pole and Worms in your inventory just click on any natural water block, it uses 2 worms per cast. FYI you can over fish a body of water and have to wait to fish there again and you cannot fish in a player placed water block.

 
Thanks for the answer, but I still can't get it to work :( Do you need to have the fishing pole equiped? Basically nothing happens when I right (or left) click a water block with the worms in my inventory and my fishing pole equipped.

A14.7 is out btw :)

 
Thanks for the answer, but I still can't get it to work :( Do you need to have the fishing pole equiped? Basically nothing happens when I right (or left) click a water block with the worms in my inventory and my fishing pole equipped.
I could not get fishing to work either. If I only had 1 worm on my belt, I got the "not enough resources to upgrade sound" and the little icon in the bottom right with a worm and a red X through it. If I had 20 worms on my belt, it did not work at all as DaVegaNL said.

 
Okay, question: How do you level in this mod? You know with Vanilla and the other mods it's crafting and killing zeds. Here, I can't tell. I am level 4 on day 5 and I'm scratching my head on how to make progress. Any hints?

 
You level the same as normal. Getting xp for crafting and killing. Its just not like vanilla where you can be level 10 in an hour. My mod slows you down so progression feels more like an accomplishment and not a reward for clicking the mouse.

"Modded for more challenging survival combined with a steady slow progression in building & crafting. "

You do use the skill points different, Here you buy recipes with skill points. Like a tech tree

 
Is there is any way to upgrade from rScrapIronLogSpike5 to PoisonTip spikes?

It seem none of the upgrade tools include VenomPoison in the allowed upgrade items property and/or VenomPoison doesn't include a repair action for itself like cobblestones or concreteMix do.

 
Is there is any way to upgrade from rScrapIronLogSpike5 to PoisonTip spikes?
It seem none of the upgrade tools include VenomPoison in the allowed upgrade items property and/or VenomPoison doesn't include a repair action for itself like cobblestones or concreteMix do.
Your right looks like i forgot to add it to the tools. Ill put it on the list to be fixed for a15. For now you can just put it on the tools, sounds like you know your way around the xmls. If you need any help doing it let me know and ill go into more detail. Thanks for the reporting the bug.

 
***O and incase anyone wanted to know whats planed for A15***

-Nuts and Bolts from Scrap/Steel Blocks

-More survival uses for animal harvested items ex:Bones/Antlers for fertilizer, arrow heads, Soup, fish hooks. Hooves for glue. Tendons for high strength cords and Suture thread. Bladders for canteens. You wouldn’t get everything every time sometimes things are damaged when killing the animal.

-stitches- a bleeding wound that would requier stitches and rest

-Zombies run inside? not sure if i can do this

-Nutrition System - maybe 3 needed Vitamins that would encourage a more diverse diet. It would be more a long-term buff like the Hygiene system but even longer. So if you get to day 100 and all you have eaten is Baked Potato’s the whole time your health might not be in the best shape.

-Over Eating Buff -would only punish you if you gorged yourself on a lot of wellness food in a short time.

-Refillable Animal Bladder Canteen - would hold more water than a stack of water jars and could be refilled. As you drink from it it would get less and less water until you had an Empty Skin. It would only hold water and would save space in you inventory because it does not use Jars.

-Adjust Prefab spawning from Combo Pack to improve FPS

-Set XP for Workstations

-Lower Taza drop rate

-Lower Ammo drop rate

-New Pistol upgrade Automatic Pistol / only normal bullets would go in it?

-New lootable Sport Level Crossbow?

-Katana/Sword?(use machete mesh but improved range and stats, better dismemberment. condition goes down a little quicker. they won’t break but just get dull and not cut. Then you will have to sharpen them.)

-Adjust wood gathered from trees

-More Quest(suggestions?)

-Cannibalism Buff and Items?(https://7daystodie.com/forums/showthread.php?38599-Cannibalism&highlight=Cannibalism)

-Rain Barrel / lower finding water in loot

-Increase Skill Info window size

-Add easy fishing pole

-Change learning Professions from Books to Skill Points

-Change Seed Nurserys Turd to fertilizer and make a few different ways to make it.

-Add Tools to player backpack

-Add Venom Poison to tools

-modular Armor (change out parts for different effects)

-Removing bullets from yourself

*Added*

-A Doctor Shot that instant kills zombies

-Remove electric hum sounds from all blocks

-New UI - https://7daystodie.com/forums/showthread.php?42922-SMX-By-Sirillion

-New Cooking System (idea taken from Project Zomboid) Nearly all foods will be able to be combined with all other foods up to a combination of 4 items. Different combinations depending on the cooking utensil used. A bonus of +1 stat will be given for each combination. ie: 2 items get +1 for each/ 3 items get +2 for each/ 4 items get +3 for each. Some of the new food dishes will be - Fruit Salads(player crafted), Sandwiches(player crafted), Kabobs(stick),Stir-fry(pan) and Glazed Meats(pan). This will make having more variety in what you cook give you a bonus.

-Check Blunderbuss ammo Scrap

-Check Steel Tools Scrap

-Add new Item "Scrap Steel". Make all Steel items scrap to it.

-Stone Drill for mining

- Add nails to tools

-Tutorial Quest -How to kill zombies/How to Dry Leather/How to gather Scrap from world Blocks/

*This is my list of things to do for the mod for A15. Feel free to give your opinion on any of it. Where you see the "?" I am asking for your thoughts on it. Please let me know If you like the idea or not.

 
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