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True Survival

Dont know if its mod related or its a general game bug, but some quest POIs dont seem to reset correctly.
The location is then totally destroyed with most of the location missing and ground merged into it where it shouldnt be.
I had this on "house old bungalow 11" lvl 4 waterworks quest poi and saw the same on a "coalmine" POI.
What the locations all have in common is that there is a underground complex.
After i shot i zombie in such a bugged location also a collapse of multiple blocks which werent visibly there happend, but it looked like a massive part of a structure collapsed.

 
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So, first thing-

Amazing mod, I remembered playing it for a while 2 years ago and decided to jump back in and that's amazing that you are still updating.

Now a note before my problem- This discord link that was above isn't available- https://discord.gg/QdvGXv.

Now, I tried using the mod launcher( http://7d2dmodlauncher.org/ )  to launch it cause that's how I launched it last time I played you modpack,

but I can only see the latest version there to download, and from my understanding that version will only work properly on the test server..?

I tried running it anyways and I get the normal starter items excluding the "start here" item that should let me choose perks.

Would love to know if there is any older version I'm supposed to play if I want to play solo, or if I can play the latest one solo and I'm just doing something wrong!

 
----------------------------------------------------------------------------- Update 19.1 ------------------------------------------------------------------------------

-Updated Mod to 19.1

-Fixed Steel Forge smelting

-Added recipe and crafting skill for Marksman Rifle

-Added recipe and crafting skill for Tactical AR

-Added Action Skill - Farming Skill, levels by harvesting player planted crops. 1 XP per harvest, 25XP per level, 100 levels, x2 harvest amount at lv50, x3 harvest amount at lv100

-Changed Crafting Skills to all require 5,10,15,20,25 items crafted per level except Armor which requires 3,3,3,3,3 items crafted per level

-Added unlocked recipe for Military Gun Parts

-Fixed Grain Alcohol Schematic recipe

-Added recipe for Battery Bank using Broken Battery Bank

-Client Updated

-Server Wiped

 
@Bluish69, right now it is only a client and SP is essentially disabled until mod is out of testing. join the testing server and help us all help Spider finish this thing up :D

 
@Bluish69, right now it is only a client and SP is essentially disabled until mod is out of testing. join the testing server and help us all help Spider finish this thing up :D
Oh I see!
So no older versions available 😕
Either way can I have a discord invite so I stay up to date on what's going on with the mod?
Will consider joining the test server!

 
I was able to fix my two previous questions. Thank you for the help! We are now trying to get this mod onto a server. Both the server owner and I are getting the same two Error's on loading and we get stuck on creating character. One is "end of stream exception" an done is hard to read but it looks like "NCSimple deserializer" I have never seen either of those error's before. I am guessing that since we both got the error it has to be an issue on the server not on our end.

 
I will try joining the server again. It was brutal the first time I joined, could not stay alive long enough to choose + or - . LOVED it!

 
---------------------------------------Update---------------------------------------------
-Fixed some fertilized grow stages
-Added more missing icons
-Fixed Fast Travel on roads *now only affects players
-Fixed slowing movement on gore 
-Added recipes on player to remove gunpowder from bullets
-Fixed some quest names
-Fixed Machine Gun Skill gaining xp

 
---------------------------------------------------------Update--------------------------------------------------
-Fixed Food/Farming trader to not sell raw foods and not buy cooked foods
-Fixed food prices
-Fixed gun prices
-Fixed gun part prices
-Fixed Gore not slowing Zombies
-Added missing recipes - Turret Ammo, Turret Shotgun Ammo, Turret AP Ammo, Chili Dogs, Fish Taco, Pumpkin Chees Cake, Hobo Stew, Gumbo Stew, Shepards Pie, Spaghetti, Tunafish Grave Toast
-Fixed economy settings to properly show correct cost for selling and buying
-Players can sell things at half their cost with no Rep
-Fixed Wooden Blocks and some other wood blocks to not drop nails
-Fixed Steel Pickaxe Head Mold recipe

 
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------------------------------------------------Update------------------------------------------------------
-Fixed Splash of Water to resist heat instead of cold
-Fixed Vehicles and Parts to be sellable
-Lowered Bone Knifes damage by 20%
-Removed Bone Knifes ability to Dismember
-Fixed Reinforced Chest(Clearing Poi) loot to have more chance for tier 1 and 2 loots
-Adjusted Economy, players selling price is 25% of cost and max of 50% with max Rep for that Trader
-Fixed Old Cash to sell for $0.50 each $1 with max Rep
-Fixed Weapon Parts to be sellable
-Set price on Gun Tools and Bullet Press at $1000 and made them sellable
-Adjusted Farm Plot price to $250
-Set Chainsaw and Auger Parts pricing and made them sellable
-Working on Over Stuffed debuff and Sleepy debuff*Not done yet*

 
---------------------------------Update--------------------------------------
-Fixed a bug in the Wound System-
After the time runs out on your first applied treatment to a wound the hit counter will now be reset. This should slow down wound escalation by allowing you to get hit up to 2X the previous amount before increasing the severity of the wound. Not treating a Dirty Bandage will still increase the wound severity

 
----------------------------------Update-----------------------------------------
-Checked all Traits to insure they are all hooked up and working
-Fixed Hunter Trait
-Fixed Medic Trait it now gives 20% faster healing on treated injuries
-Fixed all beds to work correctly with the crowbar
-Fixed the Brick, Flagstone and Wood Frames Variant Helper Blocks to be crafted on the workstation
-Set upper limit on Wellness to 250

 
------------------------------------Update-------------------------------------
-Added recipes to take apart the Vulture Gun
-Added recipes to take apart the Auto Shotgun
-Added recipes to take apart the Marksman Rifle
-Adjusted price on Wood Spikes=100 and Iron Spikes=250
-Changed Hemophobic Trait to make treated injuries take 20% longer to heal
-Added Storyline Quest “Hospital Lab” workstation to the 2 Pharmacy and large Hospital POI’s
-Locked Tissue Extractor Spear recipe, it now unlocks when you complete the Collect the Tissue Extractor Quest.
-Changed the Tissue Extractor Spear to work only at night and only on Bloodmoon
-Temp change to the Tissue Extractor Spear to work on all zombies until custom ones are all in
-Fixed Tissue Extractor Spear to harvest the quest item Fungus Samples from the Mutated plants in the Burnt Biome 
-Finished more of the Storyline Quest. You could do up to #7 now up to #13 is completable.

 
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------------------------------------Update----------------------------------------
-The files needed for single player and co op are now included in the Client Test Build
-Required Game Settings Listed In ReadME
-Mod is still in testing and updates can still damage saves

-Corrected quest and mod poi placement

-Server being wiped
 

 
---------------------------------------------Update----------------------------------------
-Fixed reported localization errors
-Fixed reported missing icons
-Added Item Spoiled Drink
-Spoiled Drink results when a crafted drink spoils and when opened you receive 16oz. of Dirty Water and a Empty Jar 
-Added recipe for Tallow
-Added missing Forest Flower to main Forest biome
-Forest Flowers can be scraped into Plant Fibers
-Added color coding to some more buffs descriptions

-Fixed Snake's Snake Bite

 
Last edited by a moderator:
---------------------------Update---------------------------------------

-Fixed error in Wound System that could allow you to lose you wound tracking

-Fixed reported Localization errors

-Changed the recipe for Forge that uses the Destroyed Forge to require the mats for Bellows instead of the Bellows

 
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