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True Survival

Here is what we noticed.

Dedicated Server running on its own hardware (i5 4690k w/32GB ram).  2 Players connected during tests.

System #1 - Intel i7 8700k w/32gb ram 1080Ti - VLAN Connection - When problem started I would see System #2 lag-gliding around with some sound effects delayed up to 20 seconds.  Zombies would move erratically away from players or not move at all while being killed.

System #2 - AMD Ryzen w/32gb ram 2070Ti - Connected over the Internet - Once the server process spiked to 40%, any action on System #1 would cause System #2 to drop to 10fps with lag (ping would jump from 24ms to 48ms).  Lag and fps would return to normal the moment system #1 stopped performing actions other than moving.  Completely exiting the game did not fix the issue but restarting the server would.

For testing we had matching graphical settings to ensure it was not particle/texture related.

In all cases we did not see the lag spike until we had already generated a large amount of the errors in my previous post.  In a 2 hour playtest the server generated 54meg of log files due to the CheckAIRange errors.

 
----------------------------------Update-------------------------------------

-Fixed resource drops from blocks(it was not working right you were not getting what you should have)*80%complete
-Fixed Crowbar to function correctly, When used on a non player craftable world blocks the Crowbar will pick up the block in one hit and not give any resources
-I think the Server Bug is fixed. I did not test Coop but the server runs smooth now. Please let me know if it fixes the issues.

 
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--------------------------------Update----------------------------------
-Fixed error in upload
-Working on stutter caused by Hand Action items

 
No longer getting those errors in the log,. but after about 90 minutes of play witrh 3 players the server lag started back up whenever I used a hand item (spear/axe/club/etc)

 
---------------------------------------Update------------------------------------
-I think I fixed the Co op/MP stutter. 
-If you had the issue please let me know if this fixes it.

 
We still had the same issue.

Total time before bug occurred 25 minutes from start - 2 players, 6 Zombies, 8 Entities - CPU Usage on Server 5-7%. average.

Player #1 using Spear, Player #2 using Club - Killed a ZombieUtilityworker and had an armless/legless Darlene to fight.  Right after Darlene died, Server CPU spiked to 37% anytime the spear/club was used.  Cpu usage would drop back to 5-7% when the players stood still or only walked but spiked right back to 40% the moment the club or spear was used.  When the CPU spiked Player #2 (playing over the net) would experience the extreme lag.

No errors in the logs. 

Here is the INF line from the initial log in:

2020-06-04T00:14:10 2351.334 INF Time: 38.18m FPS: 39.04 Heap: 2718.5MB Max: 2718.5MB Chunks: 293 CGO: 54 Ply: 1 Zom: 8 Ent: 10 (19) Items: 4 CO: 1 RSS: 6221.4MB

Here is the logs where the lag started.
2020-06-04T00:37:29 3750.090 INF Entity zombieFootballPlayer 929 killed by Shanky McStabber 555
2020-06-04T00:37:38 3758.729 INF VehicleManager saving 0 (0 / 0)
2020-06-04T00:37:42 3763.238 INF Time: 61.70m FPS: 36.52 Heap: 2842.7MB Max: 2997.1MB Chunks: 531 CGO: 53 Ply: 2 Zom: 9 Ent: 12 (45) Items: 0 CO: 2 RSS: 6657.1MB
2020-06-04T00:37:59 3779.971 INF Entity zombieUtilityWorker 921 killed by Shanky McStabber 555
2020-06-04T00:38:12 3793.387 INF [DECO] written 167/22
2020-06-04T00:38:13 3793.768 INF Time: 62.20m FPS: 32.46 Heap: 2931.1MB Max: 2997.1MB Chunks: 531 CGO: 54 Ply: 2 Zom: 7 Ent: 11 (45) Items: 0 CO: 2 RSS: 6937.1MB
2020-06-04T00:38:24 3804.814 INF Entity zombieDarlene 923 killed by Shanky McStabber 555
2020-06-04T00:38:43 3823.969 INF Time: 62.70m FPS: 30.45 Heap: 2980.4MB Max: 2997.1MB Chunks: 531 CGO: 59 Ply: 2 Zom: 7 Ent: 9 (46) Items: 1 CO: 2 RSS: 6696.5MB
2020-06-04T00:39:13 3853.975 INF Time: 63.20m FPS: 37.98 Heap: 2773.8MB Max: 2997.1MB Chunks: 531 CGO: 48 Ply: 2 Zom: 6 Ent: 8 (45) Items: 0 CO: 2 RSS: 6700.2MB

 
Looking for some people to help me test fixes for the Co op stutter problem. I have a server all you would have to do is join and run back and forth while I do test and tell me if you get a stutter. Biggest problem solving this is I need other players to test fixes. Here's my Steam Profile if you would like to help but we are not friends send me an invite.

https://steamcommunity.com/profiles/76561198071700260

 
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You have a discord or somesuch ?, I kinda need some help, not sure how to get the plans for Forge/Workbench and such ? no idea how to progress further than stone stuff atm?

 
-------------------------Update--------------------------
-Fixed error in Mechanic Profession
-Added more missing icons
-Adjusted some monsters speed
-Miscellaneous fixes and tweaks

 
---------------------------Update--------------------------------
-Lowered Painkillers in loot
-Fixed more icons
-Fixed Screwdriver scraping
-Removed unneeded medical schematics in loot
-Fixed Vitamin Buff Description
-Added all missing Apparel recipes
-Added all Apparel to the Schematic Tab in the Perk menu so that it can be tracked
-Fixed all clothes to have a "Use". Doing so will destroy the item and learn the recipe
-Updated the Wound system to continue to lower wellness until you treat it. 
-Small Wound 1 wellness every 2.5min
-Wound 1 wellness every 2min
-Sever Wound 1 wellness every 1.5min
-Infected Wound 1 wellness every 1 min

 
We did a test on the files you released 7 hours ago and are still seeing the lag start up while using any kind of hand item (or even punching open air).

You can see the CPU spike from 2-4% average to 40% usage whenever something hand related is being swung.  Could it be something related to the damage/hit calculations?  Maybe too many modifiers?

 
I honestly don't know. I am only one person and to even reproduce the bug it takes several people, making trying to test fixes take hours instead of min. I will keep working on it and figure it out eventually. For now if its to unplayable for you I would suggest just playing SP until I can figure it out.

 
Is anyone else having issues downloading ? I tried 5 times now, and every time between 1gb and 1.1gb the connection is closed, and stupid gtihub does not support resume downloading. I tried 3 times through the launcher, another time directly through the browser, and once again directly using download manager. Every time get disconnected in around same place.

 
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I have a fix to try on for the mp stutter if a few can help me test it. please let me know.

@Marinxar-

I just downloaded a zipfile of the mod off GitHub just fine. Took 2 min maybe. Pleases let me know if your still having the problem

 
I have a fix to try on for the mp stutter if a few can help me test it. please let me know.

@Marinxar-

I just downloaded a zipfile of the mod off GitHub just fine. Took 2 min maybe. Pleases let me know if your still having the problem
Lucky... with our slow internet its over a hour for each attempt. Will let it run again tonight.


EDIT : Worked first time now, thanks man.

 
Last edited by a moderator:
Any one have issue during their blood moon phase in single player? This error happens during my blood moon where a couple of parasite type mob spawn but doesn't chase.

Untitled.png

 
-------------------------------------Update------------------------------------------
-This update will break all saves, please start new games
-99% Sure the MP stutter on hand actions is fixed. If you experienced it in the past please let me know if this fixes it.
-Changed all Perk/Skill points earned to be permanent(gray) not temp(green). Should help performance
-Removed the ability for clothing to be inspected("used") to learn recipe. (MP stutter culprit)
-I will add recipes on the Armor Table to make the patterns for these clothes with the item+Paper+pen as the recipe for the schematic
-Now that that is hopefully fixed I can get back to finishing the mod before A19 comes out

@2chops-

Not sure what you have going on there. Did you get it fixed?

 
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