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True Survival

------------------------------------------------------------ Server Update ---------------------------------------------------

-Filled in the Quest Names/Descriptions

-Fixed the Anvil workstation

-Fixed the Fermentation Barrel workstation

-Fixed Mold recipes

-Fixed Cigar scraping

-TS Head Shot Mod V3.0 - Now with GORE! Updated the head shot required to kill zombies* to allow for dismemberment without it killing the zombie. Chopem up!

-Server Updated NO CLIENT DL NEEDED

 
I like them :) Especially the AOE for radiated. I read on the forums that radiated Z's might go away in a19 though (or maybe just the glowing effect)

For input:

- I would assume 5 min is "real life minutes" and not "in game minutes". if "in game minutes" this seems really fast for sunburn/frostbite to kick in, and it also doesn't give people much tome to get out of a biome if they spawn in it.

- Why not add that face wrap clothing item to "frostbite" issues. Lose your nose if not covered ;)

- I think it would be neat if you got "permenant debuffs" like losing fingers/toes that you could always see that specific stat somewhere. Like that's your characters "story" as long as they live vs "I have a 35% frostbite debuff and I forgot why"

 
---------------------------------------------- Server Update ---------------------------------------------------------------

-Fixed Coffin to not drop its self without a crowbar

-Lowered Hazmat Gear loot chance

-Changed all (dumb ass) Lanterns and Flashlights that shine the way in POI's to be table candles

-Added recipe for Bone Meal on Stone Mill

-Added recipe for Bone Meal and Spike Starter that uses Bone Shives

-Removed Mining Skill gain from Stone Shovel and Stone Axe

-Changed all Bag loot boxes(Duffle, Purse, Backpack...) to have more HP so not to get broken by mistake with one hit

-Removed all console log messages used for debugging buffs

-Fixed Welding tool to be able to upgrade Steel Frames with Steel Sheet Metal

-Fixed Steel Variant Block to work correctly when placed and picked up

-Server Updated

-NO CLIENT DL NEEDED

- - - Updated - - -

@doughphunghus-

-Yes real life min. I balance the mod around a 60 min day.

-I like it

-Exactly that's what I'm talking about

 
----------------------------------------- Server Update --------------------------------------------------

-Changed skill books not to be readable if you already know the recipes

-Changed Food to longer be consumable if you are Full

-Changed Drinks to not give stats or effects if consumed while fully hydrated. Will still put our fire when hydrated

-Server Updated

-NO CLIENT DL NEEDED

 
----------------------------------------------- Server Update -------------------------------------------------------------

-Fixed Bicycle Chassis Schematic not to be reusable once learned

-Changed all Clothes to be learnable by inspecting the item(Clothes have a "Use" that will destroy the clothing but teach you the recipe). Also once learned a style of clothing can not be re inspected.

-Fixed Air-conditioned dropping its self

-Adjusted damage from tools on their appropriate materials

-Know Bug- working on getting the disassemble animation to work with tools on all appropriate blocks

-Changed Character Stat Screen stat name "Food" to "Fatigue"

-Server Updated(no wipe)

-NEW CLIENT DL NEEDED(new pw in ReadMe)

 
-------------------------------------------------- Server Update ------------------------------------------------

-Fixed Wound system to remove bandaged and dirty bandages when getting hurt more and increasing wound status

-Changed all Knives to have much lower durability and higher damage

-Server Updated

-NO CLIENT DL NEEDED

 
-------------------------------- Server Update --------------------------------------------

-Fixed more description info on items

-Fixed custom blocks sunk in the ground

-Balanced block and entity damage with tools(Claw Hammer, Wrench...)

-Added Basic Block Frame recipes of each style to player crafting

-Added recipes for block upgrade items

-Added recipe for Cured Sinew

-Server Updated

-CLIENT DL NEEDED pw in ReadMe

 
--------------------------------------------------------- Server Update -------------------------------------------

-Cleaned the Perk Menu up

-Fixed most reported bugs

-Added the start of the Story Line Quest

-Added Death Consequences

-Removed Vanilla Books thats' rewards did not fit with the mod

-And a bunch of other stuff....

-Server Wiped

-NEW CLIENT DL NEEDED

I started to update the front page Mod Description but it will take some time.

 
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----------------------------------------------- Server Update ----------------------------------------------------

-All armor set pieces now have their own crafting skill.

-The amount of crafting needed per Armor Crafting Skill level lv1 = 3 / lv2=5 / lv3=10 / lv4=15 / lv5=20

-All can food can be cooked on the campfire with a pot to remove the chance to get Food Poisoning

-Removed DMT mods for now, *tryn to figure out what's causing the stuttering*

-Fixed hit boxes on Custom Gore Blocks

-Fixed hit boxes on Custom Tree Stumps

-Fixed hit boxes on Mutated Trees and Stones

-Added Custom Farmable Plants- Carrots, Cucumbers, Chilies, Leeks and Egg Plant

-Added recipes for Custom Melee weapons

-Added Custom Metal Pipe and Rebar Melee to loot

-Added the chance to get Custom Table Leg Melee weapon when destroying a table

-Server Updated

-NEW CLIENT DL NEEDED

 
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--------------------------------------------------------------- Server Update ------------------------------------------------

-Changed to a Bluefang hosted Server

-Added back in DMT mods

-Changed Food poisonings to last 5min takes away 1 Wellness and makes you Puke. Eating while you have Food poisonings will give you a 60% chance to Puke again

-Puking makes your Hunger drop to 10/ -10 water and stops all food and water gains in action.

-Vitamins give +.2 to all vitamins and +1 Wellness. Can only take once a day

-Server Updated Fresh Map

-NEW CLIENT DL NEEDED NEW PW AND SERVER INFO IN READ ME

 
---------------------------------------------------- Server Update ----------------------------------------------------

-Shortened Zombie reach just a little

-Lowerd Zombie damage just a little

-Increased the chance to get wounded when attacked

-Removed fast moving crawlers

-Fixed all reported bugs, if you reported one that you still see please let me know

-Fixed a bunch of recipes

-Unlocked some basic medical crafting for everyone

-Updated resting in furniture to not work if you melee or if you are within 10 blocks of a zombie

-Updated sleeping in beds to not work if you melee or if you are within 10 blocks of a zombie

-Resting and Sleeping gives a increase of 20% in crafting speed

-Server Updated

-NO NEW CLIENT DL NEEDED

-KEEPING MAP FOR THE WEEKEND AT LEST**if all goes well

 
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I really cannot wait until this is done!

I know I said it before, but this is one of the best mods I have ever played! Keep up the great work!

 
--------------------------------------- Server Update -----------------------------------

-Added 5th slot to crafting Que

-Changed Corn Meal to not be edible raw

-Removed the ability for things that can be picked up to stick to walls

-New notification if you are trying to rest/sleep and there is a zombie near by stopping you

-Increased non aggressive animals run away speed

-Added missing Stone Spear Schematic to loot

-Removed working Vending Machines

-Increased stone from Gravestones

-Added Blunderbuss Ammo recipes to the Blunderbuss gun schematic

-Made Police Baton scrapable

-Did a pass on tool balancing - damage, animations and stamina updated

-Changed Wooden Spikes to repair by and drop Sticks

-Locked Molds and Tool Heads recipes

-Removed the ability for the bucket to pick up water

-Did a pass on Zombie material damage. Made them do less damage to harder materials. Might be to much let me know.

-Fixed all reported bugs if you still see a bug you reported please re report it

-Server Updated not wiped

-NEW CLIENT DL READY

 
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@doughphunghus-

The mod is only on the test server until its more complete. Until then the code doesn't get released to help make play testing faster and more productive. Everything will be released when the mod is ready for publication. Thanks for your interest, your welcome to log on to the test server anytime.

 
@doughphunghus-The mod is only on the test server until its more complete. Until then the code doesn't get released to help make play testing faster and more productive. Everything will be released when the mod is ready for publication. Thanks for your interest, your welcome to log on to the test server anytime.
Thanks for the info!

 
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