Howdy all. Glad to see some are still looking for a challenge. So let's get started. I am building on the A16's Profession system this time around, I want to give the player more choices to make their player feel unique and bring more options to how you can start your game. So with that in mind I am working on a Positive and Negative Trait(perks) system to go along side the Profession system. Upon spawning in the first time you will have 5 points to spend. You can spend them on Positive Traits, Negative Traits or Professions. All Negative Traits will cost 1 point and when purchased give back more points to spend. Positive Traits and Professions will all cost points.Here is what I have so far. All this is of course just a draft and I’m open to suggestions for changes and additions.
Negative Traits
Slow Driver- 5% Slower Vehicle Speed; cost 1 point; gives 2 points
Sleepy Head-Needs to rest in bed 20% longer; cost 1point; gives 2 points
Clumsy-10% more noise when moving; cost 1 point; gives 2 points
All Thumbs-10% Slower Crafting, 10% Slower Lockpicking; cost 1 point; gives 2 points
Weak Stomach-15% greater chance for Food illnesses; cost 1 point; gives 3 points
Agoraphobic-10% Slower Aim, 10% more stamina usage Outside; cost 1 point; gives 3 points
Claustrophobic-10% Slower Aim, 10% more stamina usage Inside cost 1 point; gives 3 points
Bad Leg- Random chance when moving or landing to trigger Bad Leg debuff; cost 1 point; gives 3 points
Asthmatic- 20% Slower Stam regain; cost 1 point; gives 3 points
Out of Shape- 5% Slower encumbrance speed, 5% More stam per swing, 5% Slower stam regain; cost 1 point; gives 3 points
Smoker- Tobacco Addiction, 20% slower stam regen while running, 10% slower top end speed; cost 1 point; gives 4 points
Hemophobic- 20% Less Healing from first aid; cost 1 point; gives 4 points
Thin Skinned- 10% more chance to get scratch and bites; cost 1 point; gives 4 points
Weak- 10% Slower encumbrance speed, 10% More stam per swing, 10% Slower stam regain cost 1 point; gives 4 points
Positive Traits
Fast Driver- 5% Faster Vehicle Speed; cost 1 point
Wakeful - 20% faster tired recovery; cost 1 point
Graceful -10% less noise; cost 1 point
Dextrous- 10% Faster Crafting, 10% Faster Lockpicking; cost 1 point
Iron Gut -15% Less chance for Food illnesses; cost 2 point
Outdoors Man- 10% Less weather effects; cost 2 points
Fit- 5% Less incumbrance speed, 5% Less stam per swing, 5% Faster stam regain; cost 3 points
Thick Skinned- 10% less chance to get scratch and bites; cost 3 point
Gymnest- 10% Less Stam jumping, 10% farther safe fall, 10% higher jumping; cost 3 points
Medic- 20% More Healing from first aid; cost 3 point
Amateur Mechanic- Starts with Bicycle & Mini Bike Recipes; cost 4 point
Hunter- Track Deer & Pigs; cost 4 point
Runner-20% Faster stam regen while running, 10% Faster top end speed; cost 4 point
Stout 10% Less encumbrance slowness, 10% Less stam per swing, 10% Faster stam regain; cost 4 points
Professions
Fireman- Cost 8 points
Police Officer - Cost 8 points
Ranger - Cost 8 points
Bouncer - Cost 8 points
Chef - Cost 8 points
Burglar- Cost 8 points
Carpenter- Cost 9 points
Mason- Cost 9 points
Soldier- Cost 9 points
Fitness Instructor- Cost 9 points
Electrician- Cost 9 points
Metal Worker- Cost 10 points
Mechanic - Cost 10 points
Doctor- Cost 11 points
Farmer- Cost 11 points
Chemist - Cost 11 points
- - - Updated - - -
The Professions will be mostly the same as they were in A16(on the 1st page). So to get a profession you would need to pick a few Negative Traits to get enough points. Also you could choose 2 Professions from the start with this system. O and yes I borrowed heavily from Project Zomboid.