Kast
New member
Hi folks,
Here are the changes that we made to our server if you want to try them:
https://github.com/gritgaming/TrueSurvival/archive/master.zip
I'll qualify this update by saying that this is not any kind of "official" update nor am I 'taking over' or otherwise spending much (or any) more time tweaking it since we're working on a separate mod... and this one still has some major fundamental problems. The changes include:
- Disabled negative nutrition and scratch effects.
- Removed Dirty Bandage effect (once you bandage a wound, you're good).
- Increased xp for zombie kills.
- Greatly increased gas from harvested cars.
- Fixed Dismemberment bonus for all weapon perks.
- Fixed Mechanic Profession starting gear (now, you receive auger and chainsaw schematics - other profession
starting items/abilities based on perk level may still be borked since the class selection action simply unlocks
perks but does not advance them).
- Added recipes for duct tape, ink pen, glue (femur + bottled water) and swat helmet + light.
- Added perks for nuts&bolts, planks and nails (level 15).
- Reduced the level requirements for several construction perks.
- Reduced class selection from 20 to 10 Profession Pages. Also, you can now combine 10 skill pages OR 10 blank books into a Profession Page.
- Drastically reduced crafting time for items that require you to keep the crafting station interface open.
- Reduced amount of material needed for material/crafting quests from 1000 to 500 and frames from 100 to 50.
Here are the changes that we made to our server if you want to try them:
https://github.com/gritgaming/TrueSurvival/archive/master.zip
I'll qualify this update by saying that this is not any kind of "official" update nor am I 'taking over' or otherwise spending much (or any) more time tweaking it since we're working on a separate mod... and this one still has some major fundamental problems. The changes include:
- Disabled negative nutrition and scratch effects.
- Removed Dirty Bandage effect (once you bandage a wound, you're good).
- Increased xp for zombie kills.
- Greatly increased gas from harvested cars.
- Fixed Dismemberment bonus for all weapon perks.
- Fixed Mechanic Profession starting gear (now, you receive auger and chainsaw schematics - other profession
starting items/abilities based on perk level may still be borked since the class selection action simply unlocks
perks but does not advance them).
- Added recipes for duct tape, ink pen, glue (femur + bottled water) and swat helmet + light.
- Added perks for nuts&bolts, planks and nails (level 15).
- Reduced the level requirements for several construction perks.
- Reduced class selection from 20 to 10 Profession Pages. Also, you can now combine 10 skill pages OR 10 blank books into a Profession Page.
- Drastically reduced crafting time for items that require you to keep the crafting station interface open.
- Reduced amount of material needed for material/crafting quests from 1000 to 500 and frames from 100 to 50.
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