Thankfully, all the scope settings remain unscrewed. I've been try-harding at a handful of guns, since it seems like (with my level of skill) messing with some of the guns will cause other failures. Textures missing, and other bad stuff. So I'm only going to remove the blue words on guns that I can do so without lowering the quality of their other features. The only guns that still need a heavy helping hand are the S686 and Chinalake, with other guns needing very minor adjustments if that. The Kriss Vector, Spas Shotgun, MP5's, and Ump have all been successfully updated. Fully iron sight alignment and letter removal. I also added a new Dev item that spawns all the TA mods for my sanity when it comes to testing everything. All the guns now properly slow you down when you reload and drain your stamina when you ads. I've also noticed the extra Garand's I left in the file, but I won't remove them yet to make it safe to update your game. I'll remove them later down the line, though. I wasn't going to throw up the current version until all the guns were done, but what the heck.Hey Tristam,
If you mess with unity, will that be messing with all of the scope settings? Will we need to redo those?
I will say, it is really awesome to see the community come together offering all of these customizations.
@Kingston621 Can I also get a copy of your loot and trader? Though I do like occasionally coming across a box of 300 in the wild, as that feels like a special moment, so I am going to keep those.
Also if anyone is interested, I have been working on getting this mod to work with Darkness falls. While it technically works, some of the perks and damage bonuses weren't applying so the TA guns would fall behind the vanilla - except for the .50 because... its damage is already so high.
EDIT: Haven't forgotten about your loot list, Kingston621, just want to test it myself before putting it out for everyone.
Last edited by a moderator: