khzmusik
Hunter
Hey, all. I'm wondering if this is possible with XPath/XML, or if custom C# code would be necessary.
I would like to trigger an action when the player completes a particular quest. The action already exists in the game as a triggered event.
Here's an example. Suppose I want to add a journal entry the first time the player completes a specific kind of quest. If I could just use a triggered_event tag, it might look something like this:
<triggered_effect trigger="onQuestFinished" action="AddJournalEntry" journal="myCustomJournalEntryTip">
(That's not what I actually want to do, that's just an example.)
Is there a reward type that does something similar?
...and, I know I could reward the user with a book that triggers that event when read. But I intentionally want the event to not involve player choice - they complete the quest, the action triggers, whether they like it or not.
I would like to trigger an action when the player completes a particular quest. The action already exists in the game as a triggered event.
Here's an example. Suppose I want to add a journal entry the first time the player completes a specific kind of quest. If I could just use a triggered_event tag, it might look something like this:
<triggered_effect trigger="onQuestFinished" action="AddJournalEntry" journal="myCustomJournalEntryTip">
(That's not what I actually want to do, that's just an example.)
Is there a reward type that does something similar?
...and, I know I could reward the user with a book that triggers that event when read. But I intentionally want the event to not involve player choice - they complete the quest, the action triggers, whether they like it or not.
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