Trigger -onSelfLootContainer- not working on dedicated server

Version
2.0
Platform
Windows
Dear developers, I would like to clarify the issue of the possibility of fixing the trigger onSelfLootContainer

In the notation for using triggers, placed in the buffs file, this trigger is marked as available and nothing is said about it only working in a local game. When using it in files on a dedicated server, it does not work. To reproduce the bug, you can simply add:

Code:
<append xpath="/buffs/buff[@name='buffStatusCheck01']/effect_group"> 
    <triggered_effect trigger="onSelfLootContainer" action="ModifyCVar" cvar="TestLootCounter" operation="add" value="1"/>
</append>

In case of launching in a local game, everything will be calculated correctly, on a dedicated server nothing will happen.

I will be very glad (and I am sure not only I), if you manage to fix this. Or at least indicate in the notation that it works partially, so as not to introduce other mod developers.

Thank you in advance and I really hope for your support.

P.S. Is it possible to have an up-to-date list of triggers that work correctly on servers? This will greatly help the community develop your project.
 
Reproduction Steps
Create a file with the modification and try to run it on local and dedicated servers
Link to Logs
https://pastebin.com/
Link to Screenshot/Video
https://www.youtube.com
Last edited:
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