PC Tried A19, A16 is still best Alpha

You can already craft tools a tier beyond your gamestage if you place points in miner69er and/or salvage ops. I do think the primitive loot stage would benefit a lot by having weapon parts be as common (or more common) loot as stone axes, shovels, and blunderbusses even if you only looted them in stacks of 1-2 during the primitive age. That would make crafting t1 weapons early a realistic possibility, while at the same time not making them common.
I would prefer them to be craftable with the introduction of some craftable only weaponary.

Make the weapons as in guns rare but encourage the player to invest into crafting them by making the parts craftable.

 
Still think that a16 loot system was better, quality from 1-600 felt nice and rewarding, u where able to find guns and high grade armor at beginning, but usually they was very low on quality making them less effective then crafted leather armor or other stuff. Or you could scrap that military armor for fiber and use it for repairing or crafting better quality if u had a perks 

Many dint like the gun parts, I loved it, yes they took alot of inventory space but other than that it was rly satisfying to assemble my gun, swap parts, combine them to get better ones, repairing lowered durability and u had to combine parts again, or craft new ones and then combine to get 600q, was rly fun and made a lot of sense to me ^^ oh good old times when u wrenced down cars in hope that u will get purple engine for your minibike 🙂

Yes looting and skill training still was kind of gated behind your levels, but even in low lvls if u took lucky looter perk it kind of felt bit more rewardind then now ..

 
I agree, finding too many high level items early isn't good for the state of the game.... but there is a middle ground.   It doesn't even have to be middle.... just a little tilted away from where it is.   There was great game play in early alphas where you lucked out with an item early and tailored your game play around that lucky find.   I'd like to see a little of that come back (but only with item degradation)

But, as others have said, the biggest gripe I have is the overlap of performance in the different tiers.  It's incredibly frustrating to finally find an iron tool, only to realize the stone axe you've been using is actually superior to it.   Just my opinion, obviously, but I feel that a higher tier item should always be superior to a lower tier no matter what their quality
100%. A18 let you find too much loot way too early, but now there's just virtually no surprise. No lucky find that lets you take a shortcut in one area of the game, like a proper vehicle, a proper tool, a proper firearm, etc. Everything follows a linear curve and if I start over there's going to be absolutely no element of surprise from what I'll get in loot.

Regarding the "overlap in efficiency", madmole stated it's a wanted design, so that you have to make choices (use that Q1 iron pick with coffee, -10% stamina drain mod, maxxed out sex rex and be 20% more efficient or... use that Q6 stone axe). I find it terrible, because the stone age is already so stretched out that the ONE thing that would bring back that "woohoo, finally!" moment would be the moment you finally find an iron tool. But it's not, you left stone age and entered the no man's land until you start dropping Q3+.

I think stone age tools should be capped to Q4, and the whole stone age duration shortened by 25%, and the transition would feel A LOT better.

Many dint like the gun parts, I loved it
So do I, the new steady & slow progression would feel so much better by finding parts everywhere until you finally find the missing piece, and then upgrading it piece by piece. Instead, there's no gun to be found and all of a sudden, out of a toilet, the breakthrough of power is real. 

 
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As addition things felt bit more real and natural.

Assambleing minibike for example: finding/crafting frame, wheels, seat & handlebars, getting good quality engine, battery, finding a shoping basket for storage, and then assamble part by part 🙂 each part even had uniqe propertys as reduced fall dmg, steering angle, battery capacity.

Assembly of auger or chainsaw: getting blade, parts, handlebars, engine, swapping them, it all felt rly good ..

Why remove it all?? To make things simpler?? Is all the population of gamers are so lazy or dumbed down (no offense) or smth .. ?? To much pressure on game engine with all the parts?

Dunno but I see it as a nice diversity in the loot table

Hech might as well make all tools like sledge, axes, spears consist from 2 parts like handle and tool head to make it more fun.

 
Many dint like the gun parts, I loved it, yes they took alot of inventory space but other than that it was rly satisfying to assemble my gun, swap parts, combine them to get better ones, repairing lowered durability and u had to combine parts again, or craft new ones and then combine to get 600q, was rly fun and made a lot of sense to me ^^ oh good old times when u wrenced down cars in hope that u will get purple engine for your minibike 🙂
That sounds great and interesting, why was it ditched?

Its sounds soo much natural and would fit this need of slow progression, i scavange the military bases for handgun magazines, my brother loots the big factory for the best barrels and when we are done we go home and argue infront of the workbench in where the hell can we find a cursed trigger. So much better than this "endless stone age everywhere" deal.

Regarding the "overlap in efficiency", madmole stated it's a wanted design, so that you have to make choices (use that Q1 iron pick with coffee, -10% stamina drain mod, maxxed out sex rex and be 20% more efficient or... use that Q6 stone axe). I find it terrible, because the stone age is already so stretched out that the ONE thing that would bring back that "woohoo, finally!" moment would be the moment you finally find an iron tool. But it's not, you left stone age and entered the no man's land until you start dropping Q3+.
Just what kind of logic is that?

The stone axe takes less stamina to use and the efficency perks affect it, why would you gimp yourself with a Q1/Q2 iron pick when the stone axe does the same for less and it can be repaired everywhere with a piece of stone unlike the iron pick.

 
I think a fault of the current loot balance is that in normal gameplay you just find too many weapons in loot boxes.

I would estimate that I will loot about 25 weapons in about 2 days on average before I get a better weapon, because there are lots of loot containers with a chance for a weapon and they often have more than one weapon. Naturally that is much more evident in A19's stone age with a smaller selection of weapons AND without randomness in stone age weapons that at least makes duplicates of higher tiers weapons more interesting. 

So I'd say that especially in the stone age much less weaponry should drop in loot boxes. That was already proposed before, I'd just like to bring that idea back in memory. it would be much better if you only find 4 weapons in 2 days but one of that is then already better than your current weapon. Same progression, less frustration.

 
This A19 update actually makes no sense to me either because how slow the "gamestage" is vs leveling, Ive found myself crafting lv5 tools before finding anything in the world. Whats the point in looting again? IF they are worried about me getting bored with the game cause by day 20 I got every skill to 300 and made the game a joke, what the hell do they think is gonna do if by day 7 Im bored of finding stone tools even at game stage 50? WOO a lv6 Stone Axe!
I feel like it makes more sense... I find a lot more than just stone tools, not sure what you are doing different. They do pop up from time to time, and from a realism stand point it is goofy. i.e. - why would the hardware store have a shipping crate with a stone tool in it :D

 
why would the hardware store have a shipping crate with a stone tool in it
The stone tools were ordered for an exhibition about cavemen but they where nerver delivered to the museum. Mystery solved :)

The new lot system is not finished yet. There will be more primitive weapons in A20 and areas with better loot but also higher risk.
 

 
The stone tools were ordered for an exhibition about cavemen but they where nerver delivered to the museum. Mystery solved :)

The new lot system is not finished yet. There will be more primitive weapons in A20 and areas with better loot but also higher risk.
 
cant wait for the better loot areas i hope they make 5/8 of the map so we dont run out of houses to loot after 1 week.

 
cant wait for the better loot areas i hope they make 5/8 of the map so we dont run out of houses to loot after 1 week.
Let's see if you are still as excited when you try to raid a factory in the first week and you are confronted with feral and radioactive zombies. 

 
Let's see if you are still as excited when you try to raid a factory in the first week and you are confronted with feral and radioactive zombies. 
just dont do it :D u wont do it in fallout so u wont do it in 7 days to falloff

 
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Roland said:
Too late!  I already know it and I can arrange a date with Snowdog for you without all the cloak and dagger. 
Who wants to date me?   I have 2 slots open for friends with benefits...….. if you know what I mean.....

and I think you do….

 
meganoth said:
Only Snowdog? What about all the others and do they have time on the same day?
One night with me and the phrase “Only Snowdog” will be erased from your vocabulary forever ;)

 
To be honest, it did make more sense that for example, when your mining you get better at mining and leveled up.
Doesn't really make sense when you get XP for mining and then are able to spend points in a category that absolutely doesn't have to do anything with that mining skill.
Like your mining a lot and then suddenly have enough points for a minibike, in another tab that is not even in the same tab as the mining skill one.
This does help a lot when you are playing Solo though. 
You mine a bit out here, get a point to spend somewhere else, or the other way around...killing zombies so you can mine better.

So I kinda liked the old ways as well.
Wonder if it is possible to make certain different kind of modes?
Like "Multiplayer" mode, where everybody has to learn the skills like in the old times, so everybody in your friends group could actually take on a certain role.
And then "Solo" Mode, the current stuff we got now.
Both modes to be enabled or disabled for either multiplayer and singleplayer, so you could opt in for the MP mode, where u have to learn for example, mining skill by mining, cooking skill by cooking, etc, or the SP one we got right now.

Btw, I got a 4x4 truck on day 12. In A19. Not many skills needed,didn't spend any skill in that bicycle thing. I just kept doing the traders quests.
Doing the traders quests is like hitting 2 birds with 1 stone.
You get to loot a house which you would be doing anyway to get items you need but you'll earn some extra dukes, an item reward like a stack of molotovs which helps you in future quests or other good items and get some extra XP as well doing it.  
Managed to buy 1 4x4 schematic and the other part was for sale for about +/- 12000 coins( did spend 1 or 2 points in bartering and had a cigar) which i earned by then doing those quests and selling the stuff i didn't need. 
I recommend doing a lot of quests from day 1 and either build up a small bloodmoon base for day 7 or hide on a roof somewhere, depending on the difficulty played as well.

I must add to this that I have put almost 4500 hours in to this game in total.
I've been playing 7 days to die and each version from it since A8. In my opinion A19 is the best so far.
It's just not what your used to and maybe it will have some time to get grown into, still a lot of room for improvement but yea, in my opinion The Fun Pimps finally are going into the right direction with this game in my opinion.

 
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