It seems rather than making the game more difficult as the player progresses, the developers are making it more difficult for the player to progress. Now I need points in science and find books to make bellows and a forge? I tried A18, went back to A16, and just tried the most recent experimental build.
Rather than throwing obstacles in the way of the player, why not add bosses to the hordes?
One of my biggest complaints since alpha 16 is the developers put obstacles in the way of the player. For example, rather than skills leveling up as we use them, now we have to put a point in every skill?
I made a post about this awhile back and I realize people are going to have things they like and dislike about each alpha. With that said I felt Alpha 16 was almost perfect. What we needed were bosses to help the 7 day hordes difficulty progress. Some people felt we leveled up to fast, or we may have gotten the forge to fast... etc. So what if we did, were we entertained? I know I was.
I currently have "1,105 hrs on record" in 7 days to die - https://steamcommunity.com/id/old-school-player/
Make it easy for players to level up, and build their base. Because if they do not get something built by day "whatever you pick", the destroyer of bases is going to arrive and wreck havoc. Instead of taking a few hours to rebuild after the 7 day horde, make it take days to rebuild.
I like 7 days to die, I really do. I just feel the developers are going in the wrong direction. What make 7 days to die great is slowing fading away with each beta.
Rather than throwing obstacles in the way of the player, why not add bosses to the hordes?
One of my biggest complaints since alpha 16 is the developers put obstacles in the way of the player. For example, rather than skills leveling up as we use them, now we have to put a point in every skill?
I made a post about this awhile back and I realize people are going to have things they like and dislike about each alpha. With that said I felt Alpha 16 was almost perfect. What we needed were bosses to help the 7 day hordes difficulty progress. Some people felt we leveled up to fast, or we may have gotten the forge to fast... etc. So what if we did, were we entertained? I know I was.
I currently have "1,105 hrs on record" in 7 days to die - https://steamcommunity.com/id/old-school-player/
Make it easy for players to level up, and build their base. Because if they do not get something built by day "whatever you pick", the destroyer of bases is going to arrive and wreck havoc. Instead of taking a few hours to rebuild after the 7 day horde, make it take days to rebuild.
I like 7 days to die, I really do. I just feel the developers are going in the wrong direction. What make 7 days to die great is slowing fading away with each beta.