PC Traps and AI Pathing? Can we make traps have like 5%-25% block value?

Jackelmyer

Refugee
Zombies pathing around traps kinda makes traps... Pointless. Can we at least make spikes of all types, and any other ground traps have their value set to 5%-25% of their real durability? Just so we get zombies that... Ya know... Actually run over our traps a bit more consistently like brainless zombies should?

Or maybe even a 0.0001% value to represent as close to air as possible but still require destruction to get through the block space.

 
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