I mean "trap" rooms in both senses of it.
It gets really annoying to fall through the floors on 40% or so of all the POIs I go into.
But, more importantly, Stealth is something that doesn't work during blood moons - what it IS supposed to do, is make looting, questing and clearing POIs safer and easier.
Its bad enough that all the zombies are somehow standing up on top of shelves or HVAC vents or all decided to hang out in the closet. That already feels incredibly obnoxious and a big level of "false difficulty."
But at least those can be snuck up on and killed before they wake up - if you can find them or already know where they are.
No, I'm talking about the scripted wake-ups.
You're walking into a room with 4/5 sneaking, cloth armor, and pitch black, all the while avoiding garbage piles, but the MOMENT you get to a certain point in the room, all the zombies instantly wake up.
In A19 there were a few of these...the T4 business strip that goes through a dance studio and ends in a loot room with the loot on a stage was one of them. No level of stealth would avoid all the zombies, as a group, waking up together as you crossed toward the stage. But now in A20, with the new POIs, it seems even more common, and not even just in "final" rooms.
It weakens sneaking even further and frankly screws with any sort of risk mitigation while moving through POIs
It gets really annoying to fall through the floors on 40% or so of all the POIs I go into.
But, more importantly, Stealth is something that doesn't work during blood moons - what it IS supposed to do, is make looting, questing and clearing POIs safer and easier.
Its bad enough that all the zombies are somehow standing up on top of shelves or HVAC vents or all decided to hang out in the closet. That already feels incredibly obnoxious and a big level of "false difficulty."
But at least those can be snuck up on and killed before they wake up - if you can find them or already know where they are.
No, I'm talking about the scripted wake-ups.
You're walking into a room with 4/5 sneaking, cloth armor, and pitch black, all the while avoiding garbage piles, but the MOMENT you get to a certain point in the room, all the zombies instantly wake up.
In A19 there were a few of these...the T4 business strip that goes through a dance studio and ends in a loot room with the loot on a stage was one of them. No level of stealth would avoid all the zombies, as a group, waking up together as you crossed toward the stage. But now in A20, with the new POIs, it seems even more common, and not even just in "final" rooms.
It weakens sneaking even further and frankly screws with any sort of risk mitigation while moving through POIs