PC Traders should be open all night

Status
Not open for further replies.
I would be more interested in the opposite where traders have shorter hours of operation and each trader has a different schedule (but still within daylight hours).

I would even go for each trader being closed some randomly chosen day of the week.

This would not only increase the need for time management, but you would also to have to adjust depending on where you happen to be.

I don't know... I just love when games can throw wrenches at my methodology.
Haha nice.  I should make a mod for you where you could trip over any rock on the ground and break your arms and legs.  It would also fling you off vehicles and you could potentially break your back/neck.  That would REALLY throw some wrenches in your methodologies! Moar challenge!

In all seriousness though, I think the idea of this is to give players the ability to combat the slowdown that hits at nightfall.  With Kage being a streamer - I can see how this especially hits him.  There's more reward when you enter POIs for a quest than just randomly picking POIs therefore if you can keep questing throughout the night, then you have more incentive to go out looting at night rather than staying in and smelting/organizing your inventory.

 
If you were to say fall down between one of the corner towers and the outer wall of Trader Hugh's compound thus getting stuck in between with no way to nerdpole out then your only recourse would be to eat glass and die. With the trader closing you could simply wait to be teleported out.

Just to be clear, I was not the one who fell and got stuck. I'm the one who tossed glass down to the one who was stuck precisely because the 24/7 open trader mod was active on that server and we realized she was never going to get teleported out...lol
Sounds like a bug in Trader Hugh's.  That does give me an idea of a potential compromise: you could limit the time in the trader at night to like a few minutes before being kicked out and can't re-enter until after a cooldown (When they're ready to look at your ugly mug again).

 
I would be more interested in the opposite where traders have shorter hours of operation and each trader has a different schedule (but still within daylight hours).

I would even go for each trader being closed some randomly chosen day of the week.

This would not only increase the need for time management, but you would also to have to adjust depending on where you happen to be.

I don't know... I just love when games can throw wrenches at my methodology.


Now that is an awesome idea. Love it.

 
I created a thread about this which only got two replies, but I see no downsides to this. here is what I wrote there. I think people saying just use mods are missing a big point here. There is massive potential to nighttime content being more of a thing in the base game, here are my points.  Also, the argument of it being a game balance issue like being able to hide at a trader makes no sense, I'm arguing that it's only for non-horde nights since you can hide literally anywhere in the game on a non-horde night and be safe all night simply be standing still/crouching. And being in a trader all night is worst then your own base as you can't build things, break down things, etc. and they even removed working workbenches at traders so what's point in staying at a trader instead of your base at night? There really no downside. I believe some people are confusing horde night with normal nights, I'm proposing only normal nights. 

With alpha 20 introducing night missions and especially offering multiple night missions a day. It only makes more sense than ever to change this behavior, so traders are open at night. However, I believe an exception is horde night. This would make horde nights even more special given that this is only night traders are closed and making horde nights have a bit more of the oh @%$# its horde night feeling as the trader kicks you out. It would make traders more accessible on normal nights for running multiple night mission and possibly opening up more night missions in future updates. The introduction of night missions would be a good time to do this as it would encourage players to go out raiding at night due to the extra missions during this time and maybe we could see more dangerous and rewarding night missions in the future to further encourage night raiding to offset the balance of opening traders at night. I could see this in later alpha's becoming a cool new meta for the game for the braver players thinking along the lines of Dying Light for example as night missions are far more dangerous and scarier but comes with better rewards to encourage brave players to attempt them, I'm sure any dying light fans here can agree that Dying Light handles night time amazingly well as far as scaring the crap out of you and giving you big bump in difficulty, it's an experience I've never had in any other game and wouldn't mind seeing something on that line come to 7DTD other than just faster zombies. With the addition of the lootstage function this could possibly even lead to these special harder and crazier night missions giving an additional bump to lootstages too, it just feels right like this could all work with all these new additions to Alpha 20. 

To recap or put in easier to read bullet points:

* Opening up traders now that players have access to nighttime missions would actually encourage more nighttime runs, pushing players out of their comfort zone.

* Keeping traders locked down during horde night would make horde nights more special, giving more impact to the intensity of a horde night as trader kicks you out.

* Future updates to include more difficult and rewarding night missions would further encourage players to brave the night for better rewards but at a higher risk

* Nighttime missions could utilize the new lootstage function by adding an additional bump to lootstage during night missions to encourage yet again more nighttime raiding

* Further into future alpha's this could lead to an amazing new meta of new and interesting night missions mechanics adding more danger and excitement to night missions with increased reward for the risk, aka sort of like the intensity of Dying Light night missions have. 

 
Last edited by a moderator:
Here's an alternative: have a bulletin board outside trader outposts that you can accept new quests from at any time, day or night. You are still required to visit the trader personally, when they're open, to cash in those completed quests. Perhaps this way you could accept more than 1 quest at a time and bank up rewards from completed quests that you turn in when you go back on restock day?

 
Last edited by a moderator:
Here's an alternative: have a bulletin board outside trader outposts that you can accept new quests from at any time, day or night. You are still required to visit the trader personally, when they're open, to cash in those completed quests. Perhaps this way you could accept more than 1 quest at a time and bank up rewards from completed quests that you turn in when you go back on restock day?


I was going to literally just post this suggestion since people seem to not like the idea of traders open at night on non-horde nights even though i don't see much wrong with it, a bulletin board would be a great alternative where you can continue to pick up missions at night and maybe turn them all in at once when the trader opens up. This would still have similar benefits and open up the game to a more interesting nighttime meta in future updates. Again, I'm thinking something on the line of the dying light games as far as night-based missions could be. 

 
Here's an alternative: have a bulletin board outside trader outposts that you can accept new quests from at any time, day or night. You are still required to visit the trader personally, when they're open, to cash in those completed quests. Perhaps this way you could accept more than 1 quest at a time and bank up rewards from completed quests that you turn in when you go back on restock day?
I really like this idea, because there are times where we focus on exclusively grinding for money or getting the next tier in quests and sometimes we get back JUST too late. 

I was literally just thinking this on my drive home that traders should be open all day and close for horde day or maybe a few hours before the horde starts so you can't camp out inside. I'd take the trade of open 24/7 until horde day then they're shut all day. Works since they always restock on horde day too, so it'd have a little story type element. 

 
Meh

All Traders Open All Night really does is simplify some arbitrary time management skills and game balance decisions TFPs built into the game, making playing ostensibly easier.

All the OPs suggestions are great however none of them need the trader open at night other than to get or turn in a quest, a matter of convenience.  Closed on Horde day may work however that's a bit of a give away if you are playing random hordes no notification.   I am sure there is a way around that hurdle but not everyone plays to scheduled 7 day hordes.

There is no good reason not to do it, but then again there is no good game play or game mechanic reason to do it.  (Obviously, there are mods for it)

 
And you can always spawn in a trader in your base without even needing a mod. 
Rather than create an entirely new thread to ask a question that's probably been answered (but my quick search didn't find anything), How exactly do you spawn in a trader NPC in your base?

(I'm assuming cheat mode and a certain command to spawn one @player position or at specified coordinates...but I don't know what the command is)

 
Rather than create an entirely new thread to ask a question that's probably been answered (but my quick search didn't find anything), How exactly do you spawn in a trader NPC in your base?

(I'm assuming cheat mode and a certain command to spawn one @player position or at specified coordinates...but I don't know what the command is)
You press f1 type in dm then press enter then press f1 again then you press f6 which brings up the spawn console you select the trader you want to spawn and there you are just remember to press f1 again and type in dm again to get out of debug mode

 
You press f1 type in dm then press enter then press f1 again then you press f6 which brings up the spawn console you select the trader you want to spawn and there you are just remember to press f1 again and type in dm again to get out of debug mode
Thank you, kind skeleton!

 
I'll be honest, @Kage848, I don't agree. For me, the traders are already OP. They've removed the working benches, and forge, which I agree with, but they need seriously balanced, and seemingly balance for both SP and MP differently. What would be interesting is that different traders open at different times, just to shake things up, they would all still have a "shutdown period" though.

As I've never actually spoken "directly" to you, bud, could I just thank you for your content on YT.

Completely unrelated, and no dig at Kage, I'd really like to see the "change my mind" meme removed from the meme library purely because the "joke" is Crowder is a racist piece of s**t (happy to show examples) and he never changes his mind about it.

 
Ok, so I don't know why this is such a point of contention, if people want to sit and cower in the trader all night they should be able to.

Other than Roland's point of possibly getting stuck and unable to suicide (or potentially get your gear back as well) I don't see any cons to allowing it by default, especially since the crafting stations are all broken (which I feel was a good change).

I mean what if I need to AFK but I don't want to log out? Granted except for hosting a game for your friends and needing an extended AFK is about the only really pressing case for why you wouldn't just logout, but it's there.

Depending on your settings you are losing 15 minutes minimum of productivity sitting in the trader all night. Even on night 1 I am not sitting in a POI with my thumb up my ass, I am generally mining in the basement and if it has been a really good first day already smelting & crafting. By night 4 I am doing construction on my base. After 1st horde I am cautiously going out more and more at night, by the time I am doing t3 & 4 quests I am likely staying out all hours, t5 for sure since they take so @%$#ing long to do. In fact it becomes a real inconvenience having to wait for the trader to open so I can sell @%$# and get a new quest, forget about hanging out there, I want to conduct my business and be on my way.

If some people want to sit in the trader all night like @%$# let them. Even on horde night. Seriously. Even on a MP server I can't see what the fuss is. If you want to hide and miss out on tons of XP and loot then that's your business.

 
I do not believe the intent of the proposed change was to hide in the trader.  The intent was to have access to the trader 24/7 as well as some other suggestions.
I know, but the main argument against that always seems to be because people will use the trader to hide.

I mean it's not like they didn't give us the option to turn horde nights off altogether anyway.

Granted another big one is "OMG Trader is OP! Why isn't it nerfed???"

I don't think the trader is OP, I think the rest of the game was nerfed by the trader, because that seems to be how The Dungeon Crawl Pimps want us to play the game now.

You gets your quest and you follows the path layed out for you in the POI (the light! go to the light!), don't deviate, ignore those locked doors, do what yer told, come back and get your reward. Rinse and repeat. Do not enter those POIs without a quest marker directing you to do so!

 
Those poor traders.  We already have them working from 6 in the morning to 22 at night.  But we can't give them 8 hours for themselves, we just want them to stay open 24/7 for our convenience    😁

 
I'll be honest, @Kage848, I don't agree. For me, the traders are already OP. They've removed the working benches, and forge, which I agree with, but they need seriously balanced, and seemingly balance for both SP and MP differently. What would be interesting is that different traders open at different times, just to shake things up, they would all still have a "shutdown period" though.

As I've never actually spoken "directly" to you, bud, could I just thank you for your content on YT.
When you say they are unbalance, are you referring to their secret stash combined with the intellect tree?  I agree it's pretty OP when you perk into the secret stash.  I almost never go secret stash, but with the latest update, the progression of the loot is so fixed to the loot+game stage that it seems it's impossible to get anything way beyond your level.  We've been trying for a few weeks to get rad remover mods/schematics but haven't seen them once at any of the 6 traders around us.  I guess it just depends on luck.

Now if the traders were randomly open - you might make one or more 6K trip for nothing and that'd seriously @%$# people off.  Time and gas are luxuries in this game early on.  Now if there were some sort of event that would signify a shutdown (like a mist passing through town that increases zombies), that'd be cool.

You've got good taste in Let's Play YouTubers there I see.  Props.  Kage is awesome.

Completely unrelated, and no dig at Kage, I'd really like to see the "change my mind" meme removed from the meme library purely because the "joke" is Crowder is a racist piece of s**t (happy to show examples) and he never changes his mind about it.
Why was this added other than to add controversy and show you support censorship? GTFOH with that B.S. please.

 
Status
Not open for further replies.
Back
Top