PC Traders are OP

I don't see where it is necessary to be the only one that survived whatever. The story of the game is not necessary that you are the last person left on earth. If you want to play like that, ok, but it is not necessarily the lore of the game.

It is just zombie survival, not "last man on earth".
I think that's why he presented it to us as his modlet instead of presenting it as a change he feels the developers must make.

 
That's not going to help. It will only delay the inevitable. Traders scale really, really well with your character's power via Barter, Daring Adventurer and quest tier progression. Eventually you will reach a point where most activities in the game pale in comparison to chaining high-level quests; they are just that good.
I really like the idea of actively building up your own trader's power. At the very minimum it will make trader power growth much smoother. Hm... now that's an interesting idea for a mod.
The person that I quoted and responded to said that he would like there to be a build up before being able to access the trader. Canceling the tutorial quest is a viable option to do that and it does help with exactly that. You have to build up on your own and survive on your own until you find the trader without the help of a marker on your compass and map. That might not be long if luck places you near one but if the nearest is 1-2 km away and you start out going in the opposite direction it could be awhile before you find the trader.

I think that having some time in the early game to play survival without the trader but eventually finding one and being able to make use of it is just another alternative that you can have to tailor your game.

Vanilla -- Play with traders from the beginning

Cancel Tutorial Quest -- Play with traders only after you find them which will vary from game to game

Install a Modlet -- Never play with traders and be the last one alive

 
Why should this be "bye bye endgame"?
It absolutely shouldn't but what else are you going to do once you have everything and your base is maxxed? We entertain ourselves by Gyroing all over the map doing tier 5 quests while we see how far we can take the gamestage. THAT is our end-game. Don't take it away from us (unless you add a proper end-game).

 
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The trader quests provide a VERY NEEDED renewable resource for multiplayer servers for any serious length of time.

The quests provide the ability to reset prefabs so players can make use of various perks that require man-made things that are finite, such as wrenching and looting.

Just wanted to mention that important bit.

 
IMLTHO, Traders should exclusively sell the items you simply cannot craft for yourself - It should be a method by which the ridiculous "scavenge until you find 15 baseball bat parts" thing gets bypassed. A means to make the traders solve the RNG Hell that is scavenging for "parts."

 
I wanted to see what the game would be like without traders so yesterday I wrote a modlet to remove the traders at world generation and to get rid of the challenge quests since there is no trader to turn them into.
So far, I love it. It feels like the game used to, where I am alone in the apocalypse and surviving is entirely on my shoulders. There are no quests to do to get dukes to buy food or items and I don't feel compelled to settle in a specific area because it's near the trader. I can just... go. Wherever I want. Everything I do is about finding resources, but there's no easy fallback at the trader and no checking back every few days for restock. It's liberating.
Have you published this modlet?? I'd love to play this as an alternate game mode.

 
It absolutely shouldn't but what else are you going to do once you have everything and your base is maxxed? We entertain ourselves by Gyroing all over the map doing tier 5 quests while we see how far we can take the gamestage. THAT is our end-game. Don't take it away from us (unless you add a proper end-game).
Agreed. The trader does give folks something to do despite their OP nature...😂

 
IMLTHO, Traders should exclusively sell the items you simply cannot craft for yourself - It should be a method by which the ridiculous "scavenge until you find 15 baseball bat parts" thing gets bypassed. A means to make the traders solve the RNG Hell that is scavenging for "parts."
That is definitely one of the benefits of the trader that I do like. If RNG is treating you like crap while looting, the trader may help you out. The 3 day reset timer is also a nice incentive to grind coins for a particular item that is for sale (e.g. vehicles, weapons, won parts, etc.)

 
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