How about that for a compromise; let's not make the damage random, lets make it linearly dependent on the repair status (% of current durability). As higher tiers get more durability, the damage drop slows down, so each tier IS a notable upgrade - even if it didn't get any extra damage at baseline? You'll do plenty more damage per repair, or if you're keen on sticking to certain amount of swings per block, you'll save a lot of kits.
Why would that be a compromise? That is another good way to solve the problem I think. TFP removed the damage degradation for some (to me) unknown reason, but they should sincerely think about re-adding it at least for tools. But it would be a good feature for weapons too. It doesn't even need to go down to 0 damage at 0 durability if they want to have some minimum damage as a newbie protection maybe(?).
So for the rest of the horde I spent couple in-game hours just parkouring around the Box Factory, killing things for fun.
I am pretty sure one or two of my co-players could not do this without getting killed. And even I always take the wrong turn when unexpected situations arise. This is why we tend to err on the side of bigger and sturdier bases.
But that's day 35.. if you guys are running two quests a day as 4(?), you're seeing first demos on .. d14? Not 7 already, I hopeMakes for quite a bit of difference in approach.
Bunch of middle to old age guys with bad reflexes can't do 7d2d on insane, we don't have demos on day 14
Then again, single player, one day a week wouldn't accomplish much in the early weeks (before the upgrades are essentially over). Maybe a good ditch, maybe some small crafting/storage area underground.
Early weeks a single player can easily have plenty of cheap wood and some cobblestone from resource piles to fortify central blocks. And early SP hordes are not that good at block damage and not in big numbers. So it is quite possible to already start with the nukleus of what eventually will be the final horde base. But mining, yes, I usually refrain from doing much in the first week, a little more in the next week, ...
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