aamatniekss
New member
Hey!
So traders are kinda insane and the quests in particular even more so, they can completely annihilate any progression in the game. Example -
im day 3 in my game, im quite enjoying collecting the magazines and getting the ability to craft better stuff as I go, the progression feels good!
The best tools I can craft now are level 3 stone tools. I was doing quests for the traders, and on a tier 2 quest rewards I got offered a iron axe level 4, i thought ok, that's a bit OP, but i'll take it, iron vs stone is not such a huge difference it's the next step, ill have to work a bit more on my tool skills to match up the crafting to it. Next quest I get a iron shovel level 3. Which is still not so bad since it's just iron. But next quest still tier 2, i get a steel pickaxe level 4, wait what, I couldnt even make a pickaxe yet at all, and Im already at steel 4, in tier 2? That's not right at all.
And this same way for everything, every single upgrade i have gotten a whole tier better weapon, or tool from quest rewards. I think the rewards should be severely limited to tiers of the quest.
Proposed fix:
Limit item qualities you can get depending on tier of the quest, it could go something like this, with probably some tweaking -
Tier 1 quest - only give iron 1-2 tools and equivalents for weapons as maximum for tier 1.
tier 2 quest - only give iron tools 3-5 and equivalents
tier 3 quest - only give steel 1-2
Tier 4 quest - only give steel 3-5
tier 5 quest - machine tools 1-2
tier 6 - machine tools 3-5.
keeping level 6 tools and weapons all only for crafting, since the progression system really is fun, but at the moment there is absolutely no point to it. Im even contemplating not doing trader bartering and quests at all next playthroughs, since it completely destroys the progression and makes it too easy.
P.S I had no skill points into anything like better bartering or anything that has anything to do with traders.
So traders are kinda insane and the quests in particular even more so, they can completely annihilate any progression in the game. Example -
im day 3 in my game, im quite enjoying collecting the magazines and getting the ability to craft better stuff as I go, the progression feels good!
The best tools I can craft now are level 3 stone tools. I was doing quests for the traders, and on a tier 2 quest rewards I got offered a iron axe level 4, i thought ok, that's a bit OP, but i'll take it, iron vs stone is not such a huge difference it's the next step, ill have to work a bit more on my tool skills to match up the crafting to it. Next quest I get a iron shovel level 3. Which is still not so bad since it's just iron. But next quest still tier 2, i get a steel pickaxe level 4, wait what, I couldnt even make a pickaxe yet at all, and Im already at steel 4, in tier 2? That's not right at all.
And this same way for everything, every single upgrade i have gotten a whole tier better weapon, or tool from quest rewards. I think the rewards should be severely limited to tiers of the quest.
Proposed fix:
Limit item qualities you can get depending on tier of the quest, it could go something like this, with probably some tweaking -
Tier 1 quest - only give iron 1-2 tools and equivalents for weapons as maximum for tier 1.
tier 2 quest - only give iron tools 3-5 and equivalents
tier 3 quest - only give steel 1-2
Tier 4 quest - only give steel 3-5
tier 5 quest - machine tools 1-2
tier 6 - machine tools 3-5.
keeping level 6 tools and weapons all only for crafting, since the progression system really is fun, but at the moment there is absolutely no point to it. Im even contemplating not doing trader bartering and quests at all next playthroughs, since it completely destroys the progression and makes it too easy.
P.S I had no skill points into anything like better bartering or anything that has anything to do with traders.
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