Trader Rekt Won't give 'Intro Buried Supplies Opening Quest'

Version
2.0
Platform
Windows
Since the release of 2.0, several players have reported that Trader Rekt isn't offering the opening dig quest when they reach him on some of the maps I've created. I've been making maps since Alpha 20 and haven’t been able to reproduce the issue myself, but a few users were kind enough to share screenshots and a log file (included below). I'm hoping this information helps shed some light on the problem so I can find a workaround if needed. I create maps and POIs for 7dtdmods and Nexus Mods. Please let me know if you need anything else—thanks! 😊
 
Reproduction Steps
unfortunately, I haven’t been able to reproduce the issue myself to provide clear reproduction steps. However, some players have been kind enough to send through screenshots and one of their log files, which I’ve included below.

I understand this issue is not occurring on standard in-game RWG maps. The majority of players who experienced the problem were using the 16K version of my custom map, and one report came from my Mega Mall map (6K):
https://7daystodiemods.com/fluffy-panda-mega-metropolis-2/
Could the issue be related to the starting spawn point being too far from Trader Rekt? If there’s a known maximum distance that affects the availability of the initial dig quest, that might help narrow things down.
Link to Logs
https://pastebin.com/qbh8LSqa
Link to Screenshot/Video
https://imgur.com/g98RDO9

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Thank you for reporting. I believe the issue is due to the fact that by default the intro to buried supplies only searches for valid areas within 100-500m from the trader. From the looks of your 16k map, the area around the trader is so compact with POIs that there is no valid spot to do a buried supply quest.

You may have to try adjusting the area near the trader and leave enough "empty" valid spots or consider moving the trader closer to the edge of the city

Alternatively you can adjust the distance in quests.xml (Search for "intro_buried_supplies" and nested inside is "RandomGotoNPC" and adjust this value
Code:
<property name="distance" value="100-500"/>
Due note that this will mean players will have to travel farther to do the quest (For example I changed it to 1000-5000, and the intro quest was about 3.5km away)
 
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