PC Trader Rekt Won't give 'Intro Buried Supplies Opening Quest'

Version
2.0
Platform
Windows
Since the release of 2.0, several players have reported that Trader Rekt isn't offering the opening dig quest when they reach him on some of the maps I've created. I've been making maps since Alpha 20 and haven’t been able to reproduce the issue myself, but a few users were kind enough to share screenshots and a log file (included below). I'm hoping this information helps shed some light on the problem so I can find a workaround if needed. I create maps and POIs for 7dtdmods and Nexus Mods. Please let me know if you need anything else—thanks! 😊
 
Reproduction Steps
unfortunately, I haven’t been able to reproduce the issue myself to provide clear reproduction steps. However, some players have been kind enough to send through screenshots and one of their log files, which I’ve included below.

I understand this issue is not occurring on standard in-game RWG maps. The majority of players who experienced the problem were using the 16K version of my custom map, and one report came from my Mega Mall map (6K):
https://7daystodiemods.com/fluffy-panda-mega-metropolis-2/
Could the issue be related to the starting spawn point being too far from Trader Rekt? If there’s a known maximum distance that affects the availability of the initial dig quest, that might help narrow things down.
Link to Logs
https://pastebin.com/qbh8LSqa
Link to Screenshot/Video
https://imgur.com/g98RDO9

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