HungryZombie
New member
Deleted.
This is good info - is there any way to add a mining quest to the starter quest that involved gravel and finding 10x of each times of mineral or something like that? I feel a lot of players do not understand the geology in the game.Yes and I don't think that many people know this, if you sample the gravel (watch the harvest) that is what you will find underneath. So if you get gravel/rock/iron when you dig the surface gravel spots you've hit an iron mine. If it doesn't produce a special ore, its a dud, move on.
A bit OT but needs to be said so you guys get a grip on what can and cant be done. He is surviving the tower in A17.. Walked in with standard starter stuff. No drops from Z's. Only what he can find and make. On day 9 now I think. Pretty cool idea for a challenge. He is good, but could work a little bit on his presentationThat sounds awesome. I don't know if that would be viable in A17 though since zombies don't deliver food and junk resources like before.
yes that would be great. I have one character that is 238 and well at that point not much else to do but build/farm/mine - I don't need anything and I can make and have made all items.We're going to add legendary items with probably random values, so the quest for the best loot will be endless.
But please with only a really small buff after lvl 200.have items and clothing and stuff that you can show off because you are 100, 150, 200, 250, 300 would be great.
Addition to my contribution before:Please set the restock of the vending machines in the options. ... ... In the vending machine only durable things should be offered, such as canned food, water, tea, coffee and beer.
What is the use of beakers/ chem station in a17 besides gas now?someone else suggested it but a medical quest for beakers would be nice. in almost all games I have played since A15 the beaker is one of the high value items.
Sounds not bad, but i guess thats nothing for the vanilla game.
You probably haven't seen the A17.1 changelog:Cause it reduces the number of resources needed for a number of recipes . In particular , glue will only require 1 bone in the chem station , as opposed to 2 in the campfire.
Gunpowder also requires half the materials to create in the chem station.
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This is the single best post I have ever seen on the forums. If I could actually speak with you I would thank you personally.With the upcoming blood moon optoins (every day,3,7,10,14,30,random, never) a person can role play more freely and aren't forced into horde night inevitable destruction. So being a rogue traveler with just a few shacks to stay in here and there should be viable, or just a guy with a basic brick fort should be able to withstand a few wandering hordes or heat map hordes. Of course you can scavenge concrete mix now so a small concrete base is definitely doable early game now.
Needs some help with beakers...level 70 and have not found one beaker. Airdrops and traders don't have them and the seed I'm playing is nearly completely void of medical POIs.I changed it so you sell for .15 of the value instead of .2. I also reduced how much you sell for with perks. It was crazy op, I could craft 3 sets of leather armor and make 300 per piece with green and no perks, imagine getting 50% more than that. Its literally thousands and thousands of dukes.
I still made about 1800 for completing a T3 quest. A 1000 wood sells for about 75 dukes right now with 0 perks. You can still make money, just not going to be a millionaire at level 20 any more.