madmole
Fun Pimps Staff
Hey guys and gals, I am working on making traders and the economy as good as possible and need your input. My goals are:
1.) Support all play styles, so non crafters can get what they need.
For this let me know if there are any items or resources sorely missing from trader inventory.
2.) Make it possible to make a living role playing.
Whether it be a lumberjack, a rock miner, a blacksmith, hunter, crafter selling his goods, scavenger selling things, I think you should be able to make a modest living. I'd want to know what trades are under powered and which ones are overpowered or not even supported.
3.) Perk balance. Are the trading perks too good? I typically get by without them so maybe they are OP?
1.) Support all play styles, so non crafters can get what they need.
For this let me know if there are any items or resources sorely missing from trader inventory.
2.) Make it possible to make a living role playing.
Whether it be a lumberjack, a rock miner, a blacksmith, hunter, crafter selling his goods, scavenger selling things, I think you should be able to make a modest living. I'd want to know what trades are under powered and which ones are overpowered or not even supported.
3.) Perk balance. Are the trading perks too good? I typically get by without them so maybe they are OP?