Crater Creator
Community Moderator
Being unaware of it may not be the problem for the victim. I assume the problem is that this has no counter. You can't remove it, and you'll probably need to go to your base sooner or later.
My solution would be that if a player is hit by a thrown spear, they're guaranteed to get a visible debuff. No need to reinvent the wheel with a 3rd person view or something. This debuff would have an item to counter it, like other injury debuffs. Say, a puncture debuff, cured by using a medical clamp item. Some bow projectiles could cause this debuff, too. Failing that, it could just re-use the bleeding or laceration debuff. In this way, the victim controls if and when the spear is removed and drops to the ground. I guess there'd be nothing stopping them from then taking it for themselves.
As far as changing the mechanics of the spear, there are several ways it could go. I don't like using the darn thing, because I don't like not having a weapon after I attack, and I don't like filling up my tool belt with redundant weapons, either. Someone on the Steam forum mentioned changing the spears to be the ammunition rather than the weapon. An atlatl would become the weapon that launches the spears. Any quality level or mods would be tied to the atlatl. That thread devolved into an argument about realism and terminology, but I like the idea from a gameplay standpoint. The value of the ingredients that go into the launcher versus the ammunition could be balanced, so that losing a spear doesn't mean losing everything.
My solution would be that if a player is hit by a thrown spear, they're guaranteed to get a visible debuff. No need to reinvent the wheel with a 3rd person view or something. This debuff would have an item to counter it, like other injury debuffs. Say, a puncture debuff, cured by using a medical clamp item. Some bow projectiles could cause this debuff, too. Failing that, it could just re-use the bleeding or laceration debuff. In this way, the victim controls if and when the spear is removed and drops to the ground. I guess there'd be nothing stopping them from then taking it for themselves.
As far as changing the mechanics of the spear, there are several ways it could go. I don't like using the darn thing, because I don't like not having a weapon after I attack, and I don't like filling up my tool belt with redundant weapons, either. Someone on the Steam forum mentioned changing the spears to be the ammunition rather than the weapon. An atlatl would become the weapon that launches the spears. Any quality level or mods would be tied to the atlatl. That thread devolved into an argument about realism and terminology, but I like the idea from a gameplay standpoint. The value of the ingredients that go into the launcher versus the ammunition could be balanced, so that losing a spear doesn't mean losing everything.