OldManBrian
Refugee
What do you guys think of Torches and lights in general generating screamers because of them adding to the heatmap?
I don't really see how they add gameplay value to be honest. Usually you need quite a few torches to light up a building properly, and like 10x candles, but then you have almost non-stop screamers invading the area. I could see a greatly reduced heatmap generation (Like 0.25% instead of the 4% it is now) for primitive lighting and then 0.1% for electrical lighting or something like that. Or just removing it altogether for lighting.
Don't get me wrong, I can see the gameplay value of flashlights attracting zombies, forcing you to either risk wandering around in the dark or finding NV goggles, that makes sense. But forcing players to huddle and work in dark bases to avoid the annoyance of 24/7 screamer hordes, it doesn't seem to add anything gameplay-wise and is just more annoying than anything else.
I don't really see how they add gameplay value to be honest. Usually you need quite a few torches to light up a building properly, and like 10x candles, but then you have almost non-stop screamers invading the area. I could see a greatly reduced heatmap generation (Like 0.25% instead of the 4% it is now) for primitive lighting and then 0.1% for electrical lighting or something like that. Or just removing it altogether for lighting.
Don't get me wrong, I can see the gameplay value of flashlights attracting zombies, forcing you to either risk wandering around in the dark or finding NV goggles, that makes sense. But forcing players to huddle and work in dark bases to avoid the annoyance of 24/7 screamer hordes, it doesn't seem to add anything gameplay-wise and is just more annoying than anything else.