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Toppling the Nerd Pole

Me too but even Cirque du Soleil would be hard pressed to accomplish nerdpoling as it exists in the game. At the very least it would require a partner tossing blocks up to the guy nerdpoling.
It's cool, though. Not like we are arguing for vanilla game changes here.

I think for a game like Minecraft in which gravity is extremely lax, nerdpoling is appropriate. In this game where gravity is touted as a feature, nerdpoling is jarring to me and I hope to find a good way to remove it. I'm going to try the nails modlet to see how I like it and also try sticking the fireplace attribute onto frameblocks to see how that affects things. THAT would foil the two column approach as well... Might be too much but worth a try at least.

BTW, I would like to see nerdpoling removed from the vanilla game BUT able to be perked into through agility which jives with your acrobat comment. But that is not a decision I get to make.

Spider's endorsement of having actually implemented and played with it as well as the overall popularity of True Survival with his fix of nerdpoling in place gives me renewed desire to remove it in some fashion from my own gameplay. :)
I can go either way. I end up in creative most of the time so wouldn’t break my heart. It does make building and digging down shafts much easier though.

I think a lot of it comes back to, you have a 4x4 in your pocket. You can probably nerd pole

 
I had to build an attached garage with the getnailed mod and it took me over an entire game day. It was a blast. Had to make scaffolding, take it down to move it, etc.

 
Well, I applied the campfire property to frameblocks and...woah. It definitely makes nerdpoling impossible but it is very restrictive and unintuitive. It creates a very unnatural bizarre law of physics that is too jarring.

Cool though that such an easy edit creates such a weird but dramatically game changing result.

 
Question: how do you turn off collide vs players. I saw the collide property with types such as movement, melee, rockets, bullets. But no matter what words I include or exclude I still bump into the frame block when what Id like is to pass right through it like we do air blocks, water blocks and plant blocks. But in comparing the properties of those blocks and the master blocks from which they extend I couldn’t figure out how to do it.

Any help? Is it possible through xml edits to turn off colliders for frame Blocks so the player just walks through them?

I have a plan...but this is key to it.

 
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Try movement, that is the right one... But depends on how the pimps did it... If the colliders are manually placed in unity vs via code vs whichever dev or ex dev did it at the time...

Not a damn thing is consistent, you'll find...

 
I tried movement. I even tried none. I even tried having the material of the block being water instead of wood. Nothing worked.

That “Get Nailed” mod is pretty cool. It was fun working it so that it wouldn’t conflict with my mod. I like it but it only makes getting frames more of an involved process. It doesn’t do anything to prevent nerdpoling.

Looking at his xpath files taught me some new tricks for using “or” and “starts with” and “not”. Khelldon has this stuff under control! I’m just proud when I can write a set xpath line correctly without copying a previously written one....

 
Well it's more like building scaffolding than nerd polling and is pretty resource intensive considering the nails; definitely makes doing it on the fly virtually impossible imo.

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But yeh khelldon had a mastery of Xpath. :)

 
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