PC Too Many Radiation Zombies ?

These numbers are impossible are they not. I hit level 100 on day 30 in A17, more or less every run, and without really trying to power level. So being level 87 on day 78 doesn't add up.
But let's give you the benefit of the doubt....regardless of level, day 78 and you are complaining about 7 Rads. Ridiculous.
Lol...I think you powerlevel without trying to do it... :)

 
I don't think so, but one man's power-leveling.... etc etc

All I can say is that is that in every single run where I have been pure combat specc'ed, I have never had trouble with the number of Irradiated. Ever. And that is on difficulty settings of either Insane or the one below it whose name I forget. And that is both co-op play and solo play.

 
I don't think so, but one man's power-leveling.... etc etc
All I can say is that is that in every single run where I have been pure combat specc'ed, I have never had trouble with the number of Irradiated. Ever. And that is on difficulty settings of either Insane or the one below it whose name I forget. And that is both co-op play and solo play.
If you need to be combat speced every run to not have trouble, how exactly were we ever going to really do quasi "classes" that A17 aimed for at the start?

How exactly is this not catering to the FPS brawler player type while not leaving the builders and tinkerers behind?

So... The "proper" way to play now is for the first 80 levels or so, you have to combat spec.

So... The new proper way to play is that builders and such have to wait all the way to mid/late game before they can afford their skill point spending on the content they'd like to do sooner than later.

How is a lot of A17 reaction surprising at all?

 
If you need to be combat speced every run to not have trouble, how exactly were we ever going to really do quasi "classes" that A17 aimed for at the start?
How exactly is this not catering to the FPS brawler player type while not leaving the builders and tinkerers behind?

So... The "proper" way to play now is for the first 80 levels or so, you have to combat spec.

So... The new proper way to play is that builders and such have to wait all the way to mid/late game before they can afford their skill point spending on the content they'd like to do sooner than later.

How is a lot of A17 reaction surprising at all?
To be fair, people are only having that problem in 17.1 because of a bug with gamestage and appearance of too many radiated as a result. It wasnt intended.

I do the opposite, I don't spec much into combat or defense until past level70-80 and am having no problems at all in 17.2, only problem I had doing the same in 17.1 was I needed to pretty much avoid POI's for awhile at a certain point, until I got spec'd and geared up.

But either way, I get INT and gathering perks up first, and ignore combat specs till later.

 
I don't think so, but one man's power-leveling.... etc etc
All I can say is that is that in every single run where I have been pure combat specc'ed, I have never had trouble with the number of Irradiated. Ever. And that is on difficulty settings of either Insane or the one below it whose name I forget. And that is both co-op play and solo play.
Uh level 100 by day 30 is pretty abnormal. The average player will not level that fast unless they had 'easy' settings like 2 hour days. Or perhaps if the combat spec allows this OP then it needs to be looked at eg. do a balance check. The keywords are 'pure combat specc'ed.' You have no difficulty with irradiated zombies because you chosen this spec, others might have different paths. Just because someone else does not face the same challenges as you it doesn't mean there aren't issues. Telling them to 'get gud' or 'reduce difficulty' is not the solution.

Heck even TFP admitted there was a bug with irradiated zombies. That alone should have ended the conversation. The question is what is a workaround for the OP?

If you need to be combat speced every run to not have trouble, how exactly were we ever going to really do quasi "classes" that A17 aimed for at the start?
How exactly is this not catering to the FPS brawler player type while not leaving the builders and tinkerers behind?

So... The "proper" way to play now is for the first 80 levels or so, you have to combat spec.

So... The new proper way to play is that builders and such have to wait all the way to mid/late game before they can afford their skill point spending on the content they'd like to do sooner than later.

How is a lot of A17 reaction surprising at all?
Agree with you 100% here Jack.

Perhaps a workaround for now is to get the 17.2 gamestage.xml file and just copy the changes that fixes irradiated zombies into the 17.1 file. There might be more to it than that - have to talk with TFP for specifics. You guys (the OP) can also try different tactics. Whenever I enter a house I'm always sneaking and doing sneak attacks which do more damage. After the initial damage and they 'wake' up, I just lure them out of the house so I can take them 1 on 1. Works most of the time. Other times when I'm swarmed I just use a shotgun for up-close encounters. Use blocks/terrain to your advantage.

 
If you need to be combat speced every run to not have trouble, how exactly were we ever going to really do quasi "classes" that A17 aimed for at the start?
How exactly is this not catering to the FPS brawler player type while not leaving the builders and tinkerers behind?

So... The "proper" way to play now is for the first 80 levels or so, you have to combat spec.

So... The new proper way to play is that builders and such have to wait all the way to mid/late game before they can afford their skill point spending on the content they'd like to do sooner than later.

How is a lot of A17 reaction surprising at all?
This clinches it. Obviously people are not reading the whole thread. Earlier in the thread and several times afterward it was pointed out that the proliferation of radiated zombies the way it is now is a known issue that will be fixed. There really is no need for ranting or postulating that TFP intended for players to spec into combat first every time they play since facing radiated zombies as early as we have been is not intended at all.

I would really like to save more blood vessels in more foreheads than just my good friend Jackelmyer's so I am closing this thread now. There is no point to it. There is no need for feedback since it is a known issue and there is no need to discuss the intended way to play against early spawning radiateds since they will soon be gone until later in the game.

tldr: Its a bug. It has a high priority for fixing. Goodnight.

 
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