TOGETHER WE STAND

Apollyon99

Refugee
Together we stand!
"Together we stand" is a new game-mode that focuses on co-op.
You can team up with your friend(s) or match-up with random people.
Of corse you can do this challange alone to test your limits. If you play solo you will get access to "solo-perks" beacuse nobody will be there with you to give you a 2nd chance.


Players are allowed to build only in a predefined square-area. Everynight zombie hordes will attack your base from all directions-360°.
Zombies will just go in a staight line towards the center of the base and just attack whatever is in their way.
The zombie-hordes will not scale with your teams level. The zombie-hordes at night will be scripted to ensure that the difficulty stays the same for everybody.
You can revive your team-mates. If every player is dead the game will end and you need to start again. You will get achivements and new permanent-skins based on how long you survived together with your team. There should be a ranking-list to compare your performance with others (survived days and clearance).


For this game-mode you need to enter a small lobby for up to 5 people.
After everybody picked their class, for example "nurse/doctor", you need to wait for other players to get ready. If all players are ready, the game will start automatically after a 5 sec. countdown.
Everybody must choose a different class.
All blocks are still destructible, but you can not build(add blocks) outside the "building-area", the predefined-square I mentioned earlier.
The building-square will be 100% empty of any other blocks(flat-land). The entire map will be just a big city.
Close to the building-area the POI´s will be very eazy... the further you go, the harder will the POI´s be and also the loot-quality will be higher. High-risk, high-reward.

To unlock new recipes you need to level up.

The nights will automatically end if all zombies are dead.

How you get EXP:
You get EXP by clearing POI´s. If you/your team managed to kill all zombies in a POI everybody will get the same amount of EXP. Normal POI´s will have a house-symbol on the map. POI´s with a boss inside will be marked with a skull-symbol on the map. If a POI is cleared it will be marked with a cleared-symbol on the map.
If you clear the boss-POI, this will become a fast-travel-point for you and your team. This should stop players wasting time traveling to the higher zones.
Harder POI´s will give more EXP.

What if a player disconnects?
If a player leave the game the game will pause automatically. You can wait for him to rejoin the game. You can allow another player to join the game. Entering a game mid-game will give you no rewards such as skins or achivements. You can continue playing without any new player but your team will have a harder time with no benefit.

Loot:
The loot-quality will scale with the difficulty of the POI. Loot will not respawn. Bosses will drop a loot-bag with recipes for new defenses. Unlocking new recipes is shared to everybody.

Building:
All blocks are still destructible, but you can not build(add blocks) outside the "building-area", the predefined-square I mentioned earlier.
The building-square will be 100% empty of any other blocks(flat-land). Around the building-area will be a big city. You can pick up blocks if you misplaced them. To pick up blocks, they will need to have 100% hit-points.


Rewards:
You will get Coins after each night. With coins you can buy skins, titles and other cosmetics.


Classes:
Before you can click "ready" you need to choose your class for example farmer or nurse, a weapon of your choosing and an attribute.
Based on your decision you will unlock perks.

The class will determine what abilities you can use; For example the doctor/nurse can revive players instantly with a long CD, see their injuries and use her healing-items on other players. The nurse has an aura that applies bandanges to all bleeding players after X seconds in the area. The nurse will automaticaly use bandages to do so.

If you choose spears for example you will have perks that increase how effective you can use spears. You unlock perks by leveling up.

The attributes:
Strenght: increases your max hp. lowers the chance of stun.
Agility: increases the chance to avoid attacks.
Intelligence: Increases the EXP gained by all team-members



What you guys think about this?
Of corse is just an idea. How this will be balanced and stuff like this is for TFP to figure out at the end of the day.
 

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Sounds a lot like the old CoD zombies, which was a fun thing, so why not. I doubt it will get populated as it will bring even more fragmentation to the game, but again, why the hell not. Also a relief that this was a name of a new gamemode and not a salty 24-billion-hours-in veteran post.
 
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