BFT2020
Hunter
We will see, I am sure we make some bandit POIs at some point, maybe some elements of this could make it into one.
What Laz Man posted
We will make it into one.
What others saw

We will see, I am sure we make some bandit POIs at some point, maybe some elements of this could make it into one.
We will make it into one.
So, basically, you're proposing... a workaround? :confused2:I have simple plea for the players: Please stop finding new ways to work around the TFP's workarounds for your work arounds of their workarounds, because I want their 6 month update cycle back. Thank you all!![]()
No, I'm proposing to avoid the whole workaround spiral that slows the whole development cycle down for all of us.So, basically, you're proposing... a workaround? :confused2:
I think it's time I ask them, why were the wood spikes and iron spikes nerfed very heavily? One wood spike could kill 3-5 zombies, now it's lucky if 2-3 wood spikes kill a single one.
Plus it's lot of more manual labor to do it. You can build better defenses than any spike and fight later hordes with ease.That I'm not certain of. They must have felt they were too OP for the effort and ease expended. I do disagree with their decision seeing as using spikes to kill zombies gives no xp. Spikes should be very effective for defense but you lose out on the XP reward if you use them or you can use other methods that don't kill as easily as spikes do but you do get the XP reward. It should be a tradeoff.
Even with the spike nerf, if you dig a moat 3 blocks deep and fill it up with three layers of spikes so that it is back to being even with the ground you can kill many many zombies because they will attempt to walk across every single spike since it looks like a bridge to them. It's a great use of spikes...BUT...I don't know why anyone would go the trouble and waste all the potential xp from those kills.
Using spikes give you EXP but not directly - you need to cut trees/ mine iron to make spikes - so you are getting exp by this. Btw maybe make them more expensive but dealing mor dmg could solve problem. And cutting trees in my opinon need to give more exp. Not just because spikes but for melting too - if you have 2 this same characters : one with let say iron pickaxe and second one with iron axe guy with mining will get more exp that cuttinng tree guy in this same timeThat I'm not certain of. They must have felt they were too OP for the effort and ease expended. I do disagree with their decision seeing as using spikes to kill zombies gives no xp. Spikes should be very effective for defense but you lose out on the XP reward if you use them or you can use other methods that don't kill as easily as spikes do but you do get the XP reward. It should be a tradeoff.
Even with the spike nerf, if you dig a moat 3 blocks deep and fill it up with three layers of spikes so that it is back to being even with the ground you can kill many many zombies because they will attempt to walk across every single spike since it looks like a bridge to them. It's a great use of spikes...BUT...I don't know why anyone would go the trouble and waste all the potential xp from those kills.
I sometimes did something similar to this back in a19, only I dug 2 down with 1 row of spikes and this was done ONLY around my Home Base. It wasn't meant to kill ALL the zombies wondering in, but more to give me an alert with just a tiny protection amount if I happened to be at ground level for some reason. Sometimes those zeds and animals don't make a sound until after they've wacked you upside the head from behind. Sniping them from my catwalk as the try to navigate the spike canal was one of my favorite things to do. It also saved my butt to many times to count from the wolf spawns, doggie horde, and the frigg'n bears. Omg... the bears! Lol.Even with the spike nerf, if you dig a moat 3 blocks deep and fill it up with three layers of spikes so that it is back to being even with the ground you can kill many many zombies because they will attempt to walk across every single spike since it looks like a bridge to them. It's a great use of spikes...BUT...I don't know why anyone would go the trouble and waste all the potential xp from those kills.
I think I’ll do a spike moat again myself!I sometimes did something similar to this back in a19, only I dug 2 down with 1 row of spikes and this was done ONLY around my Home Base. It wasn't meant to kill ALL the zombies wondering in, but more to give me an alert with just a tiny protection amount if I happened to be at ground level for some reason. Sometimes those zeds and animals don't make a sound until after they've wacked you upside the head from behind. Sniping them from my catwalk as the try to navigate the spike canal was one of my favorite things to do. It also saved my butt to many times to count from the wolf spawns, doggie horde, and the frigg'n bears. Omg... the bears! Lol.
This not always true - l4d2 is unique because have very good gore system and big in 2009 number of variants of zombie ( well that's was important because even in cod you could find this same soldier near each other). A plague game have so good graphic and this graphic make this game good because allow to make this story better - if this game was make in 2005 i think nobody would remember this but now it looks uniqueSilly video. The author of the video is a typical console player who craves beautiful pictures with a wow effect instead of smart and interesting game mechanics. Zombie AI needs to keep improving, it's much more important than new pixels and models in an already laggy game. Because pictures are what we looked at, got used to and forgot. Zombie AI is something we're dealing with all the time, and AI's flaws hurt more than the lack of pixels