PC To Mod or not to Mod: Why is it even a question?

Which statement most closely matches your own feelings?

  • I am willing to use mods and I create mods for others to use. Mods are the lifeblood of this game's

    Votes: 13 25.0%
  • I am willing to try any mod and feel that modding keeps this game enjoyable past the inevitable burn

    Votes: 18 34.6%
  • I am willing to add small modlets that only edit the xml. I like the vanilla experience with just a

    Votes: 9 17.3%
  • I am unwilling to mod my game until the final version is released and workshop support is added. The

    Votes: 2 3.8%
  • I never have used a mod but only because I don't know how. If it was more user friendly I might try

    Votes: 1 1.9%
  • I never have and never will mod my game. I only want to play the official version released by TFP.

    Votes: 3 5.8%
  • I never have and never will mod my game. Modders are not professional game designers and their addit

    Votes: 0 0.0%
  • Other. I'll explain by posting in this thread.

    Votes: 6 11.5%

  • Total voters
    52
I think that this is called modding....
i think that almost everyone here that states of playing only vanilla make a couple of tweaks in the xml to adjust to their playstyle

i litterally only change 4 numbers and i consider that playing vanilla, it's like drinking coffee in a ceramic cup or in styrofoam, the drink is the same, but change the flavour 
with a mod instead of coffee you drink a cappuccino

 
I'm pretty damn sure I've said no mod talk in this thread about 500 times. Its GREAT what you are doing but this is NOT the place to talk about it, or even mention it in loose conversation.
But you left for the weekend... What else were we supposed to do?  No #gate for what, a year?  Give us something to fight about! 

 
i litterally only change 4 numbers and i consider that playing vanilla, it's like drinking coffee in a ceramic cup or in styrofoam, the drink is the same, but change the flavour 
with a mod instead of coffee you drink a cappuccino
A mod (short for "modification") is an alteration by players or fans of a video game[1] that changes one or more aspects of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.
wikipedia.

maybe you do not understand the diff between an overhaul and a small mod.
 

 
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I just want to state that if anyone is interested in mods but are only withholding because it seems complicated and intimidating to figure out how to add them, that we have an amazing community of modders and all you need to do is ask and someone will be happy to give you all the instruction you need to get started. There is already a great tool that was created by someone in our community that makes adding a mod simple AND keeps your modded game separate from your vanilla download so that there is zero risk to your vanilla saves and files. 

For those who are wanting to remain true to the developer's intentions let me assure you that their intentions have always been for mods to be a part of the play experience.

 
.... Modders can get away with a little animation issue, tfp can't.  I get that.  

....
:D  what are you saying!

Come on! haven't you seen the animation we have in vanilla right now?

 
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I'm coming up on 5K hrs in and haven't used any mods* yet because of the alpha factor. I've only submitted a handful of bug reports over the years, but I wouldn't be able to do so if I were using mods. The vanilla experience is still very compelling, and I get to see the true impact of changes as the various versions are released.

I also prefer Coke over Pepsi (Moxie over either).

ST ToS over any of the others (Enterprise as a runner-up).

Conservative over Liberal.

McDonalds over Burger King.

yet...

I like ~both~ ST and SW.

I like ~both~ DC and Marvel (cripes, Marvel fanboys suck btw).

I like Black Sabbath and JS Bach.

I like Eva Green and Amber Heard.

I do prefer Roger Moore over Connery...but only by a tiny bit.

This should prove that I generally prefer the "old fart" option when applicable (i.e. vanilla). 

I anticipate that when the game is released, perhaps even during beta (but probably not) that I'll go mod-happy as with any Bethesda game.

*I have utilized a POI pack at one point.

-Morloc

 
I would've voted for the first option, if it weren't for the last statement. I love mods, and I think it's great that even someone as unskilled in programming as me can make mods for other users to play with.

That being said, I wouldn't say that mods are the lifeblood of the game's ongoing future, cause that to me sounds like mods are the only thing that will keep the game afloat or interesting as time goes by, which isn't really true imo. While it's true that mods will definitely contribute to the replayability of the game, I think the game has enough content and replayability value in its vanilla version to be perfectly enjoyable without mods.

If I use mods, it's mainly cause there are some aspects of the game I dislike, and would rather change them to my liking; or that I want to try different experiences after so many hours of intended gameplay. However, I do think the vanilla version stands on itself just fine.

 
I fought the urge for mods until A17. Got my first taste of Valmod and swore I didn't need any more mods. On A18, we're up to 27 modlets, most of them tweaked a bit to blend into the vanilla feel. Had to fix a few of them or add a line of code. Learned to edit out or nerf modlets that were too OP. Love the User POI's in Compopack. More zombies, a few more weapons, more animals, lots more decor and a variety of decor for late game stages when I am looking to expand my base, but don't need to.

I try and just add what doesn't throw the balance out of wack. I had to go through quite a few recipes for foods I added through a couple of modlets and adjust their effects and ingredients. I keep thinking I'm done, but I just tweaked a few modlets yesterday to allow for repair of traps that were added in by a modlet. It is surprisingly easy to add them which I find enjoyable and the more I play around with them, the more I enjoy them.

 
I would've voted for the first option, if it weren't for the last statement. I love mods, and I think it's great that even someone as unskilled in programming as me can make mods for other users to play with.

That being said, I wouldn't say that mods are the lifeblood of the game's ongoing future, cause that to me sounds like mods are the only thing that will keep the game afloat or interesting as time goes by, which isn't really true imo. While it's true that mods will definitely contribute to the replayability of the game, I think the game has enough content and replayability value in its vanilla version to be perfectly enjoyable without mods.

If I use mods, it's mainly cause there are some aspects of the game I dislike, and would rather change them to my liking; or that I want to try different experiences after so many hours of intended gameplay. However, I do think the vanilla version stands on itself just fine.
Think of it as the far future then. At some point TFP is going to move on. They've stated they plan to continue to support the game with content for about 2 years after gold but beyond that there is no promise. If TFP stops adding new content in 2023 but modding continues to keep the game going for another several years then that is what I meant by the lifeblood of the future. 

 
a couple of shekels to toss into this fountain for some homeless person to come by and fish out later..

When a new version, Alpha, comes out, I will play vanilla for a while... to see how it plays, and get an idea for what i like, and what i don't,

then I start to play around with modifying things..

It's just one (of many) great things about this game, if you want to.. you can.

If not.. don't.

 
I voted the 2nd option.  I think mods can be fun and can extend the life of a game but never see them as a competition with the base game.  In most cases modders  wont have the same tools or experience as the developers themselves.

 
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I usually mod when I already feel I have beat most of the game mechanics (this doesn't mean beating the game, just have extended understanding and starts feeling it is all a chore). For 7 days, I select just mod a little, I just want a world with more POIs.

 
I mod most games.

However, I really haven't in 7dtd because it updates and those updates have changed a lot. I'd likely have to meddle with mods a bunch.

I have no moral objection to mods - I've got close to 2K hours in Skyrim (across standard, enhanced and VR versions) and usually play with 200 or so mods. I usually mod most games.

In this game though I haven't really so far. Just a combo of it being early development and mods are more likely to cause me trouble and also the game itself has matched what I'm looking for well enough I haven't felt the need.

For Guppycur;

Some people don't mod because they don't see the value vs the effort in it. Also the 'slippery slope' issue. Once you start making changes you can easily end up removing the difficulty. It's not so much about 'will you' as 'can you'. If someone never pops the cork on changing the game that question never comes up. For some people that's far more of a source of enjoyment than anything mods would add.

 
I don't have an issue with mods or modding, I just don't feel like adding mods to my install right now. :D Maybe when it is done being updated, maybe before. Definitely not without consulting and discussing with those I play the game with.

 
I was the fella that voted to say I would use them if I could figure it out, but then I figured it out.  All I have used is the Compopak for new POIs, but I'm loving it.  Getting to explore new things created by modders/fans of the game has really resparked my interest!

Edit: Thanks to all the folks who take the time to make these mods.  Very cool of you folks.

 
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I've used the Nitrogen mod a couple of times when the random maps were (more?) broken...but even then I didn't really want to do it.  As of the last few months and all, I've stopped doing even that.

Maybe for some folks who don't want to use mods, it's not a lack of desire to play with new things added in after the fact.  I think it comes down to people wanting the devs themselves to add the functionality, rather than rely on what is essentially strangers on the internet.  At least for me, there's a difference between TFP adding something to the game, and (insert random person here) making a mod for it.  Consider it a trust issue, if nothing else.

I don't mind if people use mods, as long as it doesn't break the experience someone else is having or function as a cheat that someone can use in an MP setting (as an example).  I'm just infinitely more comfortable with the devs folding those changes in organically, rather than having to rely on the modding community to get it done.

 

 
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