PC To Mod or not to Mod: Why is it even a question?

Which statement most closely matches your own feelings?

  • I am willing to use mods and I create mods for others to use. Mods are the lifeblood of this game's

    Votes: 13 25.0%
  • I am willing to try any mod and feel that modding keeps this game enjoyable past the inevitable burn

    Votes: 18 34.6%
  • I am willing to add small modlets that only edit the xml. I like the vanilla experience with just a

    Votes: 9 17.3%
  • I am unwilling to mod my game until the final version is released and workshop support is added. The

    Votes: 2 3.8%
  • I never have used a mod but only because I don't know how. If it was more user friendly I might try

    Votes: 1 1.9%
  • I never have and never will mod my game. I only want to play the official version released by TFP.

    Votes: 3 5.8%
  • I never have and never will mod my game. Modders are not professional game designers and their addit

    Votes: 0 0.0%
  • Other. I'll explain by posting in this thread.

    Votes: 6 11.5%

  • Total voters
    52
I'm a vanilla snowflake. What did you spect?
Well what's the difference if tfp adds that creature as a zombie as opposed to me doing it?  ...same stats as a spider zombie, only difference is its looks.  No game play change except it's scarier.  

Philosophy? 

...I'm going to understand you vanilla folks one day... ;)

(That means you Joe!) 

 
Well what's the difference if tfp adds that creature as a zombie as opposed to me doing it?  ...same stats as a spider zombie, only difference is its looks.  No game play change except it's scarier.  

Philosophy? 

...I'm going to understand you vanilla folks one day... ;)

(That means you Joe!) 
There's no philosophy behind me liking the game vanilla, I just like to play the game the devs want us to play. If they add, i'll play, if I like the addition or not...well, that's other topic.
But answering your question: There's no difference besides that you do the spider skin that matches with your vision of the game, and they have theirs. Nothing else.

 
Well what's the difference if tfp adds that creature as a zombie as opposed to me doing it?  ...same stats as a spider zombie, only difference is its looks.  No game play change except it's scarier.  

Philosophy? 

...I'm going to understand you vanilla folks one day... ;)

(That means you Joe!) 
I'm often having some difficulty accepting mod changes because even the greatest of mods often add something weird, unbalanced, OP or just outright annoying to their personal (re)view of the game. Unlike the devs, they don't risk losing their jobs if they make a mess or if people don't like it, they'll just have less downloads.

So on average modders are more likely to add stuff "on a hunch" that nobody wanted or asked.

That's why, with all the reasonable limitations, I see vanilla as more *reliable*.

One example I tried (several alphas ago) was the Starvation mod: it's HUGE and adds tons of content, but in the end with all the rhinos, panthers and wierd stuff it didn't feel like playing 7D2D anymore. 😕

 
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I'm often having some difficulty accepting mod changes because even the greatest of mods often add something weird, unbalanced, OP or just outright annoying to their personal (re)view of the game. Unlike the devs, they don't risk losing their jobs if they make a mess or if people don't like it, they'll just have less downloads.

So on average modders are more likely to add stuff "on a hunch" that nobody wanted or asked.

That's why, with all the reasonable limitations, I see vanilla as more *reliable*.

One example I tried (several alphas ago) was the Starvation mod: it's HUGE and adds tons of content, but in the end with all the rhinos, panthers and wierd stuff it didn't feel like playing 7D2D anymore. 😕
I tend to agree that too many mods make so many changes that inevitably you like some changes and hate others.  That is why im a supporter of single function modlets that make a limited number of changes that the player can choose to accept of reject.  In the creaturepacks, we separate humans from zombies from fantasy characters so you can just add more conventional zombies to the mix with no game changes.  Want overpowered or unconventional zombies?  There is a another mod for that.  If you load a big mod then you get a mix of good and bad. 

 
I'm often having some difficulty accepting mod changes because even the greatest of mods often add something weird, unbalanced, OP or just outright annoying to their personal (re)view of the game. Unlike the devs, they don't risk losing their jobs if they make a mess or if people don't like it, they'll just have less downloads.

So on average modders are more likely to add stuff "on a hunch" that nobody wanted or asked.

That's why, with all the reasonable limitations, I see vanilla as more *reliable*.

One example I tried (several alphas ago) was the Starvation mod: it's HUGE and adds tons of content, but in the end with all the rhinos, panthers and wierd stuff it didn't feel like playing 7D2D anymore. 😕
Well I ask because people are always asking for things to be put into the game is that are relatively easy to mod in, yet there's this weird subculture of "vanilla only", which I don't get.  You're absolutely right that some mods appear to add things just because they can.  But xyth is imo more correct in that now you can literally pick and choose the individual elements you want, especially through modlets.

Truthfully I find that most people who are against mods simply don't understand them enough to know what they can do with them; and that's not an insult, it's just an observation.  Don't want rhinos?  Comment them out.  Done.  Don't know how?  There's a discord for that. 

My anecdotal experience says that once you do mod?  You're hooked.  Can't go back. 

And it's not "on a hunch", modders add what *they* want and if others like it, more power to them.  

Do modders have to worry about the same balance that tfp does?  Of course not.  But I will say, there is a LONG list of things added by modders that eventually get into the game; not accusing tfp of 'stealing the ideas', merely pointing out that obviously it's the 'devs vision of the game too' apparently.  A long list. 

 
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There simply is a long list of items on TFP's internal wishlist. That some (or a lot) of it overlaps with what modders have done is inevitable.

 
There simply is a long list of items on TFP's internal wishlist. That some (or a lot) of it overlaps with what modders have done is inevitable.
100% agree.  I know the video made a little joke, but exactly what you said.  So if it's tfp's vision but modders do it first, is it still 'wrong?'  I think not.

 
Nah. Anyone who thinks TFP are competing with modders needs their head examined.

That's not how it works. =P

 
Look.  My pushable shopping cart.  It works, but is definitely not production ready.  Tfp would have to assign time for someone to add an element that changed the leg animation speed to match the movement of the cart.  That's time, as madmole would say, that could be used for bandits.  Modders can get away with a little animation issue, tfp can't.  I get that.  

But, if a little animation issue is no big deal, as it is not for people who use mods, then it's a viable add. 

 
Nah. Anyone who thinks TFP are competing with modders needs their head examined.

That's not how it works. =P
I dunno, I heard you get told to play mods to get ideas.  I seent it on the internet so it must be true. 😉

 
there's this weird subculture of "vanilla only", which I don't get.
speaking for myself (2400ish hours on steam, a couple other hundreds offline) i played mods only on the end of A16 and only a little just for trying something new

i simply find vanilla fun enough for me, just make a couple tweaks on the xml (can't stand to have to wait till morning to return a quest or to grab another :D  ) and i could lost myself for hours on end  :)

maybe when we get a final version i eventually skip to mod, but for now vanilla didn't annoy me 

 
MM, welcome back.  Um, does that mean levelled loot is back in full force again, with no chance to find good stuff at early levels?

YES THANK YOU! I HATE JUST FINDING OP STUFF ON DAY ONE! THANK YOU!
Yes, because it makes so much sense that if you open a cabinet you only find a stone sledgehammer, whereas if I open a cabinet I find a steel one...

So.. much.. sense.. lol. 

I think that this is called modding....
Literally. ;)

 
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