theFlu
Well-known member
(This might fit under the Sleeper mechanics thread, but not quite IMO. Feel free to merge if you wish.)
I was playing my third start of A21, a full on STR/Sledgehammer/Shotgun build .. 9/10, 4/5, 4/5, couple points in Miner, nothing else. Warrior difficulty. Week 2, tier three quests going (a little sightseeing and such, but mostly leisurely questing).
I run up to the next quest marker with my slightly sweaty bulging (9/10) muscles glistening in the afternoon sun. I touch up my sledge with one the thousand pebbles I carry just for the task and slap the exclamation point. Here we go!
I waddle to the front door, "Unlocked" as expected. I ready my weighted, mighty stone tied to the end of a really ergonomic stick.
By tucking it nicely under my, ahem .. skirt.
Then I pull out my trusty Wooden Bow (q2) with its lovingly hand-forged Iron Arrows, and crouch my 9/10 hulking mass down to remain quiet. My knees hurt after leg day, but I don't want the zeds to spot me. It is what it is.
I sneak in; obvious zombie closet across the room.. take the shot, oh hey - it's Occupied! And still sleeping. One quick shot later it'll never wake up.
Move on thru the house, couple easy picks with the bow, I do manage wake someone up occasionally, but nothing major, nothing the now-slightly-moist Sledgy can't easily splatter across the floor.
Standing at the loot room, looking back after the carnage, I realize, I cleared the joint mostly with my .. completely unskilled stealth and completely unskilled bow. While at 9/10 STR pretending to be using sledges.
That feels off. Like, majorly off. The bow is de facto the tool of death for me.
I do like it, but I have to honestly consider it's just way too powerful in my untrained hands.
What to do?
What would make me both Not hate stealth and Not rely on the unspecced weapon?
And NOT just absolutely neuter honest stealth specs?
The best I've come up with this far would be to move the stealth damage multiplier from the bow to the stealth skill(s). It's a whoppin 3.5x without skills, oneshotting most things on head shots.
I wouldn't weaken the hiding aspect of stealth, so you could still escape and hide with it. Just not slaughter everything without the point investment. Yeah, enter rads, even ferals and it already loses its edge while unskilled; but I don't think the lower tier stuff actually benefits from the oneshots either.
Take the massive damage multiplier away, and I still might invite things to the reach of my sledge with arrows. The stealth spec players would get good experience from "just" waking things up without the skill points, and then the satisfaction of starting to one-shot Some things after couple spent points. The early stealth "failing" and needing to maneuver a bit more even on single "easy kill" zeds might also prep players for the inevitable stealth-negating pulls in the later game. As it seems we're absolutely Not getting away from those...
It sounds like a stealth play I might enjoy, both as a stealther and Not.
Feel free to yell at me, but.. I'm thinking it might be worth a try?
Thoughts, anyone?
I was playing my third start of A21, a full on STR/Sledgehammer/Shotgun build .. 9/10, 4/5, 4/5, couple points in Miner, nothing else. Warrior difficulty. Week 2, tier three quests going (a little sightseeing and such, but mostly leisurely questing).
I run up to the next quest marker with my slightly sweaty bulging (9/10) muscles glistening in the afternoon sun. I touch up my sledge with one the thousand pebbles I carry just for the task and slap the exclamation point. Here we go!
I waddle to the front door, "Unlocked" as expected. I ready my weighted, mighty stone tied to the end of a really ergonomic stick.
By tucking it nicely under my, ahem .. skirt.
Then I pull out my trusty Wooden Bow (q2) with its lovingly hand-forged Iron Arrows, and crouch my 9/10 hulking mass down to remain quiet. My knees hurt after leg day, but I don't want the zeds to spot me. It is what it is.
I sneak in; obvious zombie closet across the room.. take the shot, oh hey - it's Occupied! And still sleeping. One quick shot later it'll never wake up.
Move on thru the house, couple easy picks with the bow, I do manage wake someone up occasionally, but nothing major, nothing the now-slightly-moist Sledgy can't easily splatter across the floor.
Standing at the loot room, looking back after the carnage, I realize, I cleared the joint mostly with my .. completely unskilled stealth and completely unskilled bow. While at 9/10 STR pretending to be using sledges.
That feels off. Like, majorly off. The bow is de facto the tool of death for me.
I do like it, but I have to honestly consider it's just way too powerful in my untrained hands.
What to do?
What would make me both Not hate stealth and Not rely on the unspecced weapon?
And NOT just absolutely neuter honest stealth specs?
The best I've come up with this far would be to move the stealth damage multiplier from the bow to the stealth skill(s). It's a whoppin 3.5x without skills, oneshotting most things on head shots.
I wouldn't weaken the hiding aspect of stealth, so you could still escape and hide with it. Just not slaughter everything without the point investment. Yeah, enter rads, even ferals and it already loses its edge while unskilled; but I don't think the lower tier stuff actually benefits from the oneshots either.
Take the massive damage multiplier away, and I still might invite things to the reach of my sledge with arrows. The stealth spec players would get good experience from "just" waking things up without the skill points, and then the satisfaction of starting to one-shot Some things after couple spent points. The early stealth "failing" and needing to maneuver a bit more even on single "easy kill" zeds might also prep players for the inevitable stealth-negating pulls in the later game. As it seems we're absolutely Not getting away from those...

It sounds like a stealth play I might enjoy, both as a stealther and Not.
Feel free to yell at me, but.. I'm thinking it might be worth a try?
Thoughts, anyone?