4sheetzngeegles
Well-known member
overlay to stop rain on the head
This is the second thought, is it possible to use a simple overlay
made from a single square collider composed of 4 tris, It could be
9 plus blocks square in size and shape. Similar to the air block
volume applied to the buildings only it is mobile. It would be
centered over the player. It is invisible to player. Is a similar to
but is not standard raytrace in an upward direction. It would be designed
around the lower mid section of the body to allow for uneven terrain,
just above a single block height.
The reason for 9 minimum is to allow for mobility coverage. 1 could be used
but as the player movement would cause noticeable inconsistencies. it could
possibly be extended up to the perimeter of the largest POI footprint.
Can not penetrate any solid object so all completely formed blocks would block it.
A tag should take care of that. A matching collider would be at 255 height, if
emulated raytrace hits it then player in open and raindrops keep falling on their
head. If not then they are enclosed and dry.
The simplest picture I can give is to use the same mechanic used for
the Land Claim block. The border goes up laterally to the sky.
Should be able to toggle on off visibility for testing.
Horizontally, since it cant penetrate a tagged item, or has variable
limited penetration, it artificially creates a moving volume, that can
be adapted to Rain, fog, light, sound, smell, heat and cold in semi and fully
enclosed spaces.
The expand-ability of this mechanical idea is, full and semi contained thermal
emission which could prompt block destruction, similar to the way metal
worked prior.
Light penetration in subterranean areas. Increased temperature in subterranean
and enclosed areas.
Smell mechanic allowing directional emission, re-enabling Faatal's breadcrumbs
using Astar.
Light leveling in pois with holes, covered and uncovered windows, in this case it
would act like an active filter.
This is the second thought, is it possible to use a simple overlay
made from a single square collider composed of 4 tris, It could be
9 plus blocks square in size and shape. Similar to the air block
volume applied to the buildings only it is mobile. It would be
centered over the player. It is invisible to player. Is a similar to
but is not standard raytrace in an upward direction. It would be designed
around the lower mid section of the body to allow for uneven terrain,
just above a single block height.
The reason for 9 minimum is to allow for mobility coverage. 1 could be used
but as the player movement would cause noticeable inconsistencies. it could
possibly be extended up to the perimeter of the largest POI footprint.
Can not penetrate any solid object so all completely formed blocks would block it.
A tag should take care of that. A matching collider would be at 255 height, if
emulated raytrace hits it then player in open and raindrops keep falling on their
head. If not then they are enclosed and dry.
The simplest picture I can give is to use the same mechanic used for
the Land Claim block. The border goes up laterally to the sky.
Should be able to toggle on off visibility for testing.
Horizontally, since it cant penetrate a tagged item, or has variable
limited penetration, it artificially creates a moving volume, that can
be adapted to Rain, fog, light, sound, smell, heat and cold in semi and fully
enclosed spaces.
The expand-ability of this mechanical idea is, full and semi contained thermal
emission which could prompt block destruction, similar to the way metal
worked prior.
Light penetration in subterranean areas. Increased temperature in subterranean
and enclosed areas.
Smell mechanic allowing directional emission, re-enabling Faatal's breadcrumbs
using Astar.
Light leveling in pois with holes, covered and uncovered windows, in this case it
would act like an active filter.