TL;DR 1 Trader viability

4sheetzngeegles

Well-known member
I woke up and had two thoughts regarding the game. I don't
know if they are viable or even doable but here goes, TLDR
to follow.

Traders: Can they be given diminishing returns, and variable expensive
needs. By this I mean Rekt fosters and/or favors food for commerce.
Volumetric-ally if an overload of a specific commodity is sold then
pricing for the player would diminish, and his need would stop, for a
period of time. Not to be done as a punishment but to encourage multiple
resources to be sought and turned in. Pricing and availability could
change depending on reputation with the trader. Example: you see that they
have a part say an engine, but in order to get it you have to do an accelerated
level poi, in order for it to be unlocked for purchase. Rekt would be
great for that. Jen would be getting reaped by the Duke, and as a favor
the player would clear certain hot spots and retrieve resources needed,
like her generator may have gone down and she needs a part that is in one

of a few pois.

I got the thought from one of the prior alphas, I sought out all of
the traders and went to all of the biomes because they all had a
rotating inventory, and they had what I needed. It was vanilla and
not a mod. When exploring pois, they should supply more of the direct
survival necessities.

The traders were not pointed out via icon, I had to find them, this
prompted traversing the map, it took time and was a progression gate
of sorts, but it didn't feel like it. It was more exploration.

The quests could be expanded to needing a specific amount of mechanical
parts for example or something else that is not easily obtained unless
you go advanced POI spelunking. The treasure troves can contain some of these items.

The other traders in the route could be closed, until certain criteria
are met. They would be in the other biomes but without an initial locator
beacon. In order to enter you would need a pass, which is only obtained
after providing an advanced service. Example clear a specific 4 or 5 tier
poi and retrieve specific items. No guts no glory.

Certain Items needed/wanted for game survival could only be gotten from the various
traders. Like the vehicles, which could be an actual treasure hunt to find
them. Having access to them located in danger zones, only to be available upon accepting
a quest finding a key and releasing them. Return to the trader and the vehicle
becomes functional. The parts that were acquired prior were used by the trader to build or
repair the vehicle. Potentially it creates an added interactivity with the trader system.
A bike is actually a needed part. For initial travel expansion. Various parts become damaged
and the trader has the part, but you gotta do a favor to get it.

This way the trader system becomes a more viable part of the story.
Last the traders could be located in hot spot Poi's Example Large hospital dead center, The Dishong
hotel, a military base, etc. and they can rotate per play through, like the volumes for
zombies now.

With limited invincibility, and zombies regenerated on a daily basis. If they go down you lose
access to what they provided. The higher the biome tier the more dangerous to get to and from
them. Think Walking Dead NEEGAN compounds. That was a harsh trader system. They would always ask
for unreasonable requests. But people did what they had to do, to survive.

 
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