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TintColor Not Working

xooGHOSToox

New member
Updating my Stronger Blade Trap mod for this A22.
(Worked great for A21)

For some reason, the custom tint now only works on the icon itself and not the placed trap.
Everything else works, power, strength, etc
    <block name="bladeTrap_v2">
    <property name="Extends" value="bladeTrap"/>
    <property name="CreativeMode" value="Player"/>
    <property name="CustomIcon" value="bladeTrap"/>
    <property name="CustomIconTint" value="A020F0"/>
    <property name="TintColor" value="A020F0"/>

Did something change?

 
It uses a new asset now in 1.0, and I guess the new one doesn't support tinting. There are several blocks now that don't seem to anymore. Not sure if it was intentional or just an oversight. Might could try reporting it as a bug, but I wouldn't hold my breath.

 
Yeah.  I believe they changed the shader within Unity on a lot of items that used to be "tintable" in A21.  It's a real shame, because it really limits the visuals in the game for modders. 

 
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