Thanks for clarifying. The 'stun lock' is what I was mostly concerned about.All zombies will pull if they hit you. I just thought it made sense that each time they swing, they are trying to grab you. If an actual vanilla 'stun' happens, the pull feature temporarily gets turned off, to work around the potential stun lock from happening. Thats about as much of an offset their is.
Thanks!Thanks for clarifying. The 'stun lock' is what I was mostly concerned about.
I was expecting that a ninja level melee fighter would be able to avoid the grab/pull. That's why I asked for a bit of clarification.
Again, thanks for taking on the challenge of making this mod. It is appreciated.
Thanks! Depends on if TFP add the necessary stuff I can use, to make that happen. As of right now, I can't. or I haven't thought of a way to do it yet.Top work! It would be cool if the zombies also be stronger day by day....
Have to agree .... Tin's magic is special sauceYour ability to work this kind of magic using xml continues to astound me Tin. Looking forward to giving this one the college try.
Thanks! No no no sir! Your vehicle mods are magic!Have to agree .... Tin's magic is special sauce![]()
Ragsy !!
Good to hear! Loving your newer mods so far. Any chance of bringing back Infection Requires Bleeding (IRB) modlet, or a variant? Would be super sweet if the zeds pulled you in close, then any attacks at point-blank range (<0.5m) were Bites (auto infection).Fully compatible with A18.4ex.
Yep, it will eventually come back. Just contemplating if I am going to stick with TFP infection, or just make a new one.Good to hear! Loving your newer mods so far. Any chance of bringing back Infection Requires Bleeding (IRB) modlet, or a variant? Would be super sweet if the zeds pulled you in close, then any attacks at point-blank range (<0.5m) were Bites (auto infection).
It works in 18.4. Just not sure if I am going to be publicly releasing mods for 7d2d or not.Assembling mods for Scavengers project. Very sad to see this got borked by 18.4.Look forward to its return. LOVED the pull mechanic to death. Literally.
Oh ok, i totally understand where you are coming from with that. Much respect for your contributions. Your modlets have taught me a lot just by looking over them and seeing how you accomplished certain things.It works in 18.4. Just not sure if I am going to be publicly releasing mods for 7d2d or not.So in the meantime, I am just taking it down to figure out if I truly do, or don't, anymore.
Edit: and btw, hope everything is going well, and you start to feel better, and stay that way![]()