Charger265
Refugee
Well i am posting here in a final last hope that the devs may read and compile everyone's opinions.
There has been a lot of noise going on over the last few weeks. In my opinion this has steamed from years of player neglect.
With almost a decade in 7DTD and it being my most played game by a lot my personal experience with the game in its current state is really not enjoyable.
The original vision which i signed on for was an open world survival game with no limitations on how you play. Sadly this is not that game today. To me this has turned the game into an arcade FPS zombie game.
Before you jump the gun hear me out as i will also include some suggestions for how to improve the experience and remember this is only my opinion.
I would like to think i understand a lot of the changes they have implemented was to reduce the learning curve to new players, stop exploits improve content and a plot/story. But in reality i dont...
It would be interesting to understand what data they used to grade/rank the feedback to prompt these changes because for a long time the same issues keep coming up in forums, private chats, discord and the likes. For a very long time we the players have felt that TFP's have actively gone out of their way to restrict how we play and do the exact opposite of the suggestions offered to make the game more enjoyable. (Oh and dont forget the promises "NPC's)
Lets start with my biggest gripe. Progression, skill trees and perks
To have any chance of progressing with the bioms and zombie strength you need to specialize in a skill tree due to the additional buffs you get from each perk in that tree. This works well in a 5 party co-op as each person can specialize in each area. But look what that does... Locks you into a play style that is predefined. This goes against a lot of the marketing and dev talks (from the past) where they spoke about playing the game how you like as a player.
Locking perks behind trees - This restricts player freedom. For example i would like to have a character build of knife, machine gun and tools. Game dev's say no you cant. You must play the tree we have set for you.
Locking progression behind books - I cant tell you how much i hate the way this has been implemented as you also need to spend points in the area you want to progress in just to get the probability added to the loot table. But you cant add skill points because the progression tree and its perks system punish you for diversifying.
Then the whole progression is resting on RNG to get to your end goal. RNG is great for finding that special weapon or treasure map but here really does not suit.
This is where the "Learn By Doing" argument comes into play vs Book system. Each system can and will be exploited.
Example- current book exploit- Forced play path to Interlect, book worm, mailboxes, nerd armour. Ok dont want that build. Your punished!
LBD- crafing that one item over a thousand times.. (past builds) now stoped by tool parts or gun parts. Od standing in a corner running nowhere for athletics.
Does not matter what you do to combat exploits it will always happen.
Exploits - As with above there is no way to stop people who exploit the game mechanics. 10 million minds is always going to be one step ahead of the dev team.
The issue i have here is that by taking the stance that all exploits should be removed including choice in how you play the game has resulted in all but "The Fun Pimps" play styles being removed. The freedom to play as you like has now change to "you must follow this path"
I feel a lot of this has been impleneted for the new play to reduce the learing curve.
The learning curve for new players was steep and this put a huge number of player off the game. There would be two directions to look at this, one to reduce the complexity or provide better instructional information (tool tips, tutorials, ect). I feel they have removed a lot of the complexity to the game mechanics locking you into a play path yet at the same time added complexity with zombies who have engineering degrees making the 7 day horde a nightmare to understand, all while doing nothing for tutorials.
The Town Hall that TFP's had last week was a good sign they might just listen to the players a little. But unfortunally it took a massive revult and the steam review system to prompt it. Further more they have only touched on the implementation of 2.0 with weather and badges but didnt address the core fundermentals which the game was originally buiilt and sold on. I dont have high hopes they will address any of these issue
Remember its not my game... Im just a player. The only power i have is play or dont play. (Dont make mods, Dont run servers for players) Dont support the product.
I dont want that. TFP's dont want that. But i am only 1 and its only my opinion.
I would not be playing 7DTD if it was not for the overhaul mods out there. In reality its the modders that are keeping the core player base and the hours played TFP's brag about....
I personally want to see this game succeed. I have been on TFP's train for almost a decade now and i dont want to get off.. But i have that dreaded feeling its about to crash hard.
Note: Be respectful and constructive in your replies. If you show respect so will i.
There has been a lot of noise going on over the last few weeks. In my opinion this has steamed from years of player neglect.
With almost a decade in 7DTD and it being my most played game by a lot my personal experience with the game in its current state is really not enjoyable.
The original vision which i signed on for was an open world survival game with no limitations on how you play. Sadly this is not that game today. To me this has turned the game into an arcade FPS zombie game.
Before you jump the gun hear me out as i will also include some suggestions for how to improve the experience and remember this is only my opinion.
I would like to think i understand a lot of the changes they have implemented was to reduce the learning curve to new players, stop exploits improve content and a plot/story. But in reality i dont...
It would be interesting to understand what data they used to grade/rank the feedback to prompt these changes because for a long time the same issues keep coming up in forums, private chats, discord and the likes. For a very long time we the players have felt that TFP's have actively gone out of their way to restrict how we play and do the exact opposite of the suggestions offered to make the game more enjoyable. (Oh and dont forget the promises "NPC's)
Lets start with my biggest gripe. Progression, skill trees and perks
To have any chance of progressing with the bioms and zombie strength you need to specialize in a skill tree due to the additional buffs you get from each perk in that tree. This works well in a 5 party co-op as each person can specialize in each area. But look what that does... Locks you into a play style that is predefined. This goes against a lot of the marketing and dev talks (from the past) where they spoke about playing the game how you like as a player.
Locking perks behind trees - This restricts player freedom. For example i would like to have a character build of knife, machine gun and tools. Game dev's say no you cant. You must play the tree we have set for you.
Locking progression behind books - I cant tell you how much i hate the way this has been implemented as you also need to spend points in the area you want to progress in just to get the probability added to the loot table. But you cant add skill points because the progression tree and its perks system punish you for diversifying.
Then the whole progression is resting on RNG to get to your end goal. RNG is great for finding that special weapon or treasure map but here really does not suit.
This is where the "Learn By Doing" argument comes into play vs Book system. Each system can and will be exploited.
Example- current book exploit- Forced play path to Interlect, book worm, mailboxes, nerd armour. Ok dont want that build. Your punished!
LBD- crafing that one item over a thousand times.. (past builds) now stoped by tool parts or gun parts. Od standing in a corner running nowhere for athletics.
Does not matter what you do to combat exploits it will always happen.
Exploits - As with above there is no way to stop people who exploit the game mechanics. 10 million minds is always going to be one step ahead of the dev team.
The issue i have here is that by taking the stance that all exploits should be removed including choice in how you play the game has resulted in all but "The Fun Pimps" play styles being removed. The freedom to play as you like has now change to "you must follow this path"
I feel a lot of this has been impleneted for the new play to reduce the learing curve.
The learning curve for new players was steep and this put a huge number of player off the game. There would be two directions to look at this, one to reduce the complexity or provide better instructional information (tool tips, tutorials, ect). I feel they have removed a lot of the complexity to the game mechanics locking you into a play path yet at the same time added complexity with zombies who have engineering degrees making the 7 day horde a nightmare to understand, all while doing nothing for tutorials.
The Town Hall that TFP's had last week was a good sign they might just listen to the players a little. But unfortunally it took a massive revult and the steam review system to prompt it. Further more they have only touched on the implementation of 2.0 with weather and badges but didnt address the core fundermentals which the game was originally buiilt and sold on. I dont have high hopes they will address any of these issue
Remember its not my game... Im just a player. The only power i have is play or dont play. (Dont make mods, Dont run servers for players) Dont support the product.
I dont want that. TFP's dont want that. But i am only 1 and its only my opinion.
I would not be playing 7DTD if it was not for the overhaul mods out there. In reality its the modders that are keeping the core player base and the hours played TFP's brag about....
I personally want to see this game succeed. I have been on TFP's train for almost a decade now and i dont want to get off.. But i have that dreaded feeling its about to crash hard.
Note: Be respectful and constructive in your replies. If you show respect so will i.