PC Time to max out all perks and attributes, a challenge?

Whorhay

New member
I read another thread complaining about the time or amount of exp it'd take to to buy all of the perks and attribute points that are currently possible. Or rather it was largely complaining about how long it'd take with others of course saying this was perfectly fine. Frankly I don't care about whether or not someone likes how exp scaling works or not. What interests me is how long would it actually take to earn all that exp. From the thread someone it'd take 22 billion exp to hit level 300, presumably that is what it'd take to get all the needed skill points.

So I was thinking about a day 21 horde I had just today. It took me the entire night to kill 198 zombies just about as fast as they could show up with a hunting rifle. It was honestly not that rushed and I spent a lot of time waiting for the zombies to just come into sight. With my current base design this is probably about as many zombies as I could hope to get in one night without bumping the max alive count. By my math, even if I improved my design so that the zombies got into the kill zone twice as fast it'd take roughly 27,500 hours of straight bloodmoon killing time to hit lvl 300 from level 1. 22,000,000,000 / (500xp per kill * 1600 kills per hour) = 27,500 hours.

Now what that says to me is that killing zombies is just far too slow of a leveling method. If you ever want to have a prayer of grinding out a character to 300 in vanilla game play, we've got to find a faster method. What comes to mind is perhaps creating a huge stockpile of concrete mix, and carpeting the world in rebar, then upgrading it all with a nail gun. Or perhaps building a screamer farm, summoning far more zombies at once than a blood moon can hope to, and then killing them in batches with AoE.

Anyways people were saying hundreds of hours to level to 300 in that other thread, but I think realistically it could be more in the range of tens of thousands, if not hundreds of thousands of hours. What do you all think? Again, not looking for opinions on whether or not the amount of exp is good or not, just how we could go about achieving the grind without using creative menu or cheat commands.

 
Certainly concreting rebar seems to award a hell of a lot of XP, but even so, you'd still have to make all that concrete mix and rebar, and then upgrade it with the nail gun.

More power to someone who manages to make level 300, I don't think I ever will... hehe.

 
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I think concrete would actually be restrained by the speed of your auger and chainsaw. You can relatively easily have enough mixers and forges going to keep up I think. So the limit would have to be how fast can you gather materials with an auger, including shale, and fuel wood with the chainsaw.

 
Well, it wouldn't surprise me if someone reaches level 300 (without "cheating" of course), but yeah, that's a whole hellova lotta game time. My itch to reset would kick in long, long, long, long before then.

 
That it's technically possible for someone to reach lvl 300 does not mean we expect that to happen. =P

 
That it's technically possible for someone to reach lvl 300 does not mean we expect that to happen. =P
What? All I would have to do, is cover most of a 8k map in a layer of reinforced concrete!

Shoot! Get me 2 more forges... 3 months of uninterrupted time or sleep... Done!!

:)

 
What? All I would have to do, is cover most of a 8k map in a layer of reinforced concrete!
Shoot! Get me 2 more forges... 3 months of uninterrupted time or sleep... Done!!

:)
Ok. Go.

I expect you to report back at 1902 AEST 22 January, 2020. ;-)

/hands Aldranon 2 Forges and 2 pallets of NoDoze.

 
I read another thread complaining about the time or amount of exp it'd take to to buy all of the perks and attribute points that are currently possible. Or rather it was largely complaining about how long it'd take with others of course saying this was perfectly fine. Frankly I don't care about whether or not someone likes how exp scaling works or not. What interests me is how long would it actually take to earn all that exp. From the thread someone it'd take 22 billion exp to hit level 300, presumably that is what it'd take to get all the needed skill points.
So I was thinking about a day 21 horde I had just today. It took me the entire night to kill 198 zombies just about as fast as they could show up with a hunting rifle. It was honestly not that rushed and I spent a lot of time waiting for the zombies to just come into sight. With my current base design this is probably about as many zombies as I could hope to get in one night without bumping the max alive count. By my math, even if I improved my design so that the zombies got into the kill zone twice as fast it'd take roughly 27,500 hours of straight bloodmoon killing time to hit lvl 300 from level 1. 22,000,000,000 / (500xp per kill * 1600 kills per hour) = 27,500 hours.

Now what that says to me is that killing zombies is just far too slow of a leveling method. If you ever want to have a prayer of grinding out a character to 300 in vanilla game play, we've got to find a faster method. What comes to mind is perhaps creating a huge stockpile of concrete mix, and carpeting the world in rebar, then upgrading it all with a nail gun. Or perhaps building a screamer farm, summoning far more zombies at once than a blood moon can hope to, and then killing them in batches with AoE.

Anyways people were saying hundreds of hours to level to 300 in that other thread, but I think realistically it could be more in the range of tens of thousands, if not hundreds of thousands of hours. What do you all think? Again, not looking for opinions on whether or not the amount of exp is good or not, just how we could go about achieving the grind without using creative menu or cheat commands.
Unless my math is wrong, it's 477 billion to get to 300 (22 billion is what you need to get from 299 to 300). My current game I'm at level 68 which by xp is only .001% of the way and I'm playing at 300% xp. I don't think its realistic to think that anyone is going to get to 300 without modding the game.

 
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I think the whole point of this update is to never reach level 300 and perk into everything, TFP want people to pick a specific build and perk into that such as strength, agility etc. like fallout or Skyrim. You want to be a mage or swordsman? Type of thing.

But who ever does reach level 300 it will take for ever 😭😭 good luck honestly. I’d say go with screamer farms and steel upgrading.

 
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But that really is the point!

For a few players, reaching max level is the only thing that matters.

They achieve that, it's game over.

We're doing them a favour by not ruining their fun.

 
But that really is the point!
For a few players, reaching max level is the only thing that matters.

They achieve that, it's game over.

We're doing them a favour by not ruining their fun.
Actually the max reachable level is around 248 or something like that because the exp. will cap at that point. So technically, the game will go on forever because you'll never reach 'max' level. Great fun!

 
But that really is the point!
For a few players, reaching max level is the only thing that matters.

They achieve that, it's game over.

We're doing them a favour by not ruining their fun.
Gazz, what is the practical level cap currently? It would be helpful to know for planning skill point usage.

 
I haven't heard a single complaint about an inability to gain XP.

(and I'm not counting those who obviously hacked their way to that point)

This is working fine until proven otherwise.

 
Gazz, what is the practical level cap currently? It would be helpful to know for planning skill point usage.
At 300% xp, on day 29 I'm at 70th level which is about 6 million xp. 60 million gets you to about 116. My guess is most people are going to stop before getting that high.... so 100-120th level seems like the highest most people will get?

Total guess, obviously.... and I'm probably underestimating people's hardcoreness.

 
So is the TFP vision to simply never cap out? My only beef with unrealistic time sinks for leveling is that solo play will be limited a fair bit more. I know I don't NEED to spec into the skills that give recipes so that's some relief on skill points.

 
Perhaps you guys should think about why...
I've thought about why. The reason TFP aren't worried is not all perks are required during late game!

They expected players to complain perks that were good early game, are not that useful late game. Enter Grampa's Forgitful sauce!

The analyses is: As game stage increases and player ranged equipment becomes greater than melee and as motorized transport makes the Cardio perk less useful, as examples. The player can change.

 
I thought the level cap was 150 in A18?

At 300% xp, on day 29 I'm at 70th level which is about 6 million xp.
Just to put all these arguments into some context....I am level 60 on day 26 with normal (100%) exp gain. Haven't been power-levelling either, just playing normally. Not everyone gains exp at the same rate. ;P

 
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