I read another thread complaining about the time or amount of exp it'd take to to buy all of the perks and attribute points that are currently possible. Or rather it was largely complaining about how long it'd take with others of course saying this was perfectly fine. Frankly I don't care about whether or not someone likes how exp scaling works or not. What interests me is how long would it actually take to earn all that exp. From the thread someone it'd take 22 billion exp to hit level 300, presumably that is what it'd take to get all the needed skill points.
So I was thinking about a day 21 horde I had just today. It took me the entire night to kill 198 zombies just about as fast as they could show up with a hunting rifle. It was honestly not that rushed and I spent a lot of time waiting for the zombies to just come into sight. With my current base design this is probably about as many zombies as I could hope to get in one night without bumping the max alive count. By my math, even if I improved my design so that the zombies got into the kill zone twice as fast it'd take roughly 27,500 hours of straight bloodmoon killing time to hit lvl 300 from level 1. 22,000,000,000 / (500xp per kill * 1600 kills per hour) = 27,500 hours.
Now what that says to me is that killing zombies is just far too slow of a leveling method. If you ever want to have a prayer of grinding out a character to 300 in vanilla game play, we've got to find a faster method. What comes to mind is perhaps creating a huge stockpile of concrete mix, and carpeting the world in rebar, then upgrading it all with a nail gun. Or perhaps building a screamer farm, summoning far more zombies at once than a blood moon can hope to, and then killing them in batches with AoE.
Anyways people were saying hundreds of hours to level to 300 in that other thread, but I think realistically it could be more in the range of tens of thousands, if not hundreds of thousands of hours. What do you all think? Again, not looking for opinions on whether or not the amount of exp is good or not, just how we could go about achieving the grind without using creative menu or cheat commands.
So I was thinking about a day 21 horde I had just today. It took me the entire night to kill 198 zombies just about as fast as they could show up with a hunting rifle. It was honestly not that rushed and I spent a lot of time waiting for the zombies to just come into sight. With my current base design this is probably about as many zombies as I could hope to get in one night without bumping the max alive count. By my math, even if I improved my design so that the zombies got into the kill zone twice as fast it'd take roughly 27,500 hours of straight bloodmoon killing time to hit lvl 300 from level 1. 22,000,000,000 / (500xp per kill * 1600 kills per hour) = 27,500 hours.
Now what that says to me is that killing zombies is just far too slow of a leveling method. If you ever want to have a prayer of grinding out a character to 300 in vanilla game play, we've got to find a faster method. What comes to mind is perhaps creating a huge stockpile of concrete mix, and carpeting the world in rebar, then upgrading it all with a nail gun. Or perhaps building a screamer farm, summoning far more zombies at once than a blood moon can hope to, and then killing them in batches with AoE.
Anyways people were saying hundreds of hours to level to 300 in that other thread, but I think realistically it could be more in the range of tens of thousands, if not hundreds of thousands of hours. What do you all think? Again, not looking for opinions on whether or not the amount of exp is good or not, just how we could go about achieving the grind without using creative menu or cheat commands.