Speaking of bandits, could you please relay to TFP that the bandits in Mist: Survival would be a good example of Shooting/Aiming NPC AI done right? It has it quirks and is primarily a one-man dev team, but the way bandits behave in that game are excellent IMO and something that should at least be looked at by TFP when looking for benchmarks for EA/Kickstarter/Indie game development. In particular, when a bandit sees or hears you, a visual icon pops up over the bandit's head, giving you instant feedback on if your stealth is compromised. I also really like how they have very diverse and unpredictable patrol patterns, and their aiming and shooting is good and challenging (especially snipers) but not impossible to counter.
I would just hate if, after all these years, we get bandits in 7d2d, but they're Terminator Aimbots that never miss, or if they're just so simple that defeating them is no challenge at all.