zztong
Hunter
I know I have mentioned this before (most recently in a T0 discussion) but I don't know that I've expressed it as a Pimp Dream.
Tier 0 POIs are important for a variety of world-building reasons, but they don't have to be without function. Some ideas along those lines:
Air Drops: Some Air Drops could drop their payload on Tier 0 POIs. This could be random placement, but better would be to involve a special POI block to mark where the Air Drop package could land, kind of like the marker used to start a POI mission or sleeper blocks. That is, not a real block to be seen or destroyed, but a signal to the code where to have the air drop land. The POI designer places one (or more) of those on the POI for some really interesting/awkward drop locations, perhaps with some sleeper volumes around it. Perhaps opening the Air Drop crate is a trigger for a POI event / minscript.
The chance an Air Drop goes to a POI could perhaps be controlled by a configurable setting so that Air Drops would still end up out in the wilderness most of the time.
Buried Treasure: The POI might support a buried treasure quest. It would act like a regular buried treasure quest, but the POI designer could place the treasure in an interesting location, such as in a cement vault or under a lot of rubble.
The chance of a Buried Treasure in POI quest being available could be controlled by something configurable.
Tier 0 POIs are important for a variety of world-building reasons, but they don't have to be without function. Some ideas along those lines:
Air Drops: Some Air Drops could drop their payload on Tier 0 POIs. This could be random placement, but better would be to involve a special POI block to mark where the Air Drop package could land, kind of like the marker used to start a POI mission or sleeper blocks. That is, not a real block to be seen or destroyed, but a signal to the code where to have the air drop land. The POI designer places one (or more) of those on the POI for some really interesting/awkward drop locations, perhaps with some sleeper volumes around it. Perhaps opening the Air Drop crate is a trigger for a POI event / minscript.
The chance an Air Drop goes to a POI could perhaps be controlled by a configurable setting so that Air Drops would still end up out in the wilderness most of the time.
Buried Treasure: The POI might support a buried treasure quest. It would act like a regular buried treasure quest, but the POI designer could place the treasure in an interesting location, such as in a cement vault or under a lot of rubble.
The chance of a Buried Treasure in POI quest being available could be controlled by something configurable.